VGChartz's Adam Cartwright: "Sometimes, you can tell a developer has all the best intentions and a decent template for a game, but the pieces just don’t come together for the final product, resulting in a disappointment. That’s exactly what I found with Planet RIX-13, in that there’s nothing inherently wrong here and it has a solid premise as a survival adventure title, but nothing about it really felt like it was worth my time."
VGChartz's Adam Cartwright: "Despite the Vita entering the final phase of its life heading into 2017, there were a handful of indie porting studios who showed up and began porting their whole catalog over to the handheld. One major company that did this was Ratalaika Games, but another that is arguably less well-known (but just as prolific) is Sometimes You. This company has released over 14 titles between the middle of 2017 through to the current day, starting with its own game Energy Cycle."
Neil writes: "Looking for something a little different? Planet Rix-13 is certainly that."
Games Asylum: "Achievement/Trophy unlock ratios can be mildly fascinating. When researching our annual round-up of terrible games, for instance, we discovered most gamers gave up on the hellish adventure Agony before even reaching the second level. As for fellow 2018 flop Extinction, it seems that the majority could only stomach its inane repetition for a couple of hours, tops.
Now here’s a game that’ll leave nobody behind. Planet RIX-13 is not only an incredibly straightforward affair, to the point that it’s hard to imagine anybody becoming stuck for more than a couple of minutes, but it also takes just an hour to complete."