220°

Obsidian: Private Division Has Been Wonderful, They've Been Really Good at Testing The Outer Worlds

Obsidian's Tim Cain and Leonard Boyarsky said that Private Division has been wonderful at testing The Outer Worlds with all its many paths and ways to play.

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wccftech.com
codelyoko2355d ago

Great news. This is my most anticipated game of 2019!

Jimboms2355d ago

Loving what they're producing!

KaiPow2355d ago

Hopefully this new QA studio can help iron out all the kinks ahead of release!

Alexious2355d ago

Agreed. It's looking great so far.

EazyC2355d ago

I think Obsidian will be quite keen to release something truly polished this time. F:NV, their last FPS RPG outing, was hampered by Bethesda who gave Obsidian an unreasonably tight schedule.

porkChop2355d ago

One of the games I'm looking forward to most. With no Borderlands 3 in sight and the disaster of Fallout 76 this game will likely do very well.

EazyC2355d ago

Funny about Borderlands 3, it sounds like it's well-into development despite Gearbox's radio silence.

porkChop2355d ago

Let's hope so. It's been far too long.

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70°

Josh Sawyer: "I feel good about the ability for people to create games."

Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.

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gamepressure.com
70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing5d ago

How about an official level editor for Boltgun?

jznrpg2d ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac5d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.