From Souls-like games to triple-A sandboxes, Joe Allen takes a look at how Dark Souls has influenced combat and more in the world of gaming.
I don't understand why simplistic RPG style combat reminiscent of something dated like the original Witcher is so popular that all these studios are copying it. One of the worst aspects of the gaming industry is the trend of studios just copying elements of a successful game rather than creating something innovative or original themselves.
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