From Monster Hunter to Dark Souls, some of Sony's biggest developers share their favourite titles of PlayStation past.
While gamers can all agree on PlayStation’s greatest games, choosing a personal hit from the last 24 years is a little harder. After reaching a milestone with issue 150, Official PlayStation Magazine asks some of their favourite developers about the games that impacted them the most, and the franchises they think changed the industry forever. Hold onto your DualShock, we’re about to a trip down PlayStation memory lane.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Ideal are you opinions being vacant from any discussion that is not about your own cringy universe Hideo.
The master of Vanity Tech Demos is here to tell us what a good game is. ooooh kay. It's pretty dang obvious without your 2 cents desperately needing relevance. This is just like his GTA grovel a while back. Yuck.
quite honestly, i havent been able to stop thinking about it ha.
i keep playing it
I gotta agree with Cory on his choices in particular. I remember just how in awe I was when I first played through MGS. It was like playing through a movie and the Psycho Mantis fight is still one of my most memorable and my jaw was on the floor when he said so you enjoy playing Castlevania and asks me to put my controller on the floor! It was truly up to that time the most incredible and innovative thing I'd experienced in a game.
Shadow of the Colossus is probably the game that affected me the most other than TLOU and the new remake is the definitive version of it for sure.
The Uncharted series brought back my love for video games because at the time I was still playing but games like it and Bio Shock and Mass Effect helped me see video games can let you actually experience an amazing narrative and love the characters like I hadn't before!
Metal Gear Solid was a real "holy shit" moment when it came out. It changed every thing.