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TTH: An Exclusive Interview with PotBS

Every so often a game comes around that introduces two different types of combat in the same game, and arguably the two most prominent titles in this category are Star Wars Galaxies and Pirates of the Burning Sea. Both games include ship (star and sea) and avatar combat, and each development staff made substantial modifications to try to adjust their avatar combat to coincide with the team's vision of the game.

In the case of Burning Sea, more avatar combat changes are in the works, as discussed by Kevin "Isildur" Maginn, the game's lead designer, in a recent developer blog on the topic. After reading his entry, the Ten Ton Hammer team knew that they had to get to the bottom of this mystery, so we hopped into our own virtual version of the Mystery Machine and asked a number of questions to Kevin about the upcoming avatar combat changes.

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