The Council wraps up with Episode 5: Checkmate. Sadly short and a little too quick to tie ends up, it’s rather rough on it’s own. When seen as a wrap up to a series though, it is satisfying and gives you the feeling that your choices over the last year really meant something.
Erin McAllister of GameGrin reviews the episodic game The Council, writing: "The Council, an episodic, narrative-focused game from French developer Big Bad Wolf, has exactly what I crave. Set in the late 18th century, The Council follows one Louis De Richet on a quest to find his missing mother, Sarah. On this adventure, he must deal with a mysterious island and the secrets of its owner, one Lord Mortimer, and the various other guests staying there. As you explore the island and its looming manor, you can unravel each character’s motivations as well as find clues as to the truth of Sarah’s whereabouts."
I stumbled upon this game on the store. Tried the free 1st chapter, got hooked ,bought the game. One of the best game with choices I played. It's discounted on the PS4 store, it's a steal
Vampire: The Masquerade — Bloodlines II is still six months away, but a game is already available that might fulfil those cravings.
There's nothing better than getting lost in someone else's world
you can give a BIG thanks to Sony and the PS series for keeping quality single player games alive. special mention goes to ninty too. shame on anyone that says single player games don't have influence like before.
This is what I am talking about.
Thank you Ken Kutaragi.
Thank you Yu Suzuki!
Shinji Mikami and H Kamiya.
Thank you Team ICO and Mr. Ueda and Japan Studio for telling stories through real time gameplay.
Thank you H Kojima.
Thank you Naughty Dog.
Thank you Sony Santa Monica.
Thank you Quantic Dreams and Super Massive.
Thank you SIE WW Studios.
The champions of storytelling through gameplay! The true game changers.
Without these guys video games will still be rrlegated and dismissed as a childs plaything... but no more!
Its one thing to design gameplay but to tell a story through gameplay is no easy task and takes alot of creativity, risk, time, effort and costs. Its not your simple kiddie eyecandy games anymore.
And these games geard towards adults are criticized the hardest compared to kiddie games which does not need complex storytelling skills to appeal to kids.
A score of 10 for God of War can not be compared to a 10 for a Pokemon game.
There will always be single player games because there will always be some demands for it.
But saying it's alive and well is like saying being a singer is a good career choice because Taylor Switf make millions.
"Yet if we harken back to late 2016, both Dishonored 2 and Watch Dogs 2 failed to set registers ringing despite receiving a positive critical reception (here at WellPlayed we gave them a 9 and 8.5 respectively), with critics labelling poor release timing and an underwhelming predecessor (in Watch Dogs’ case) as reasons for a severe dip in game sales.
Fast-forward another twelve months and all of Prey, The Evil Within 2 and Wolfenstein: The New Colossus suffered from underperforming sales despite reviewing well. EA had closed down Visceral Studios, cancelling their highly-anticipated Star Wars game with it because EA believed the game was too linear and wouldn’t reap the profits it would from a season pass and microtransaction-infested multiplayer title."
What has in common Red Dead2, God of War and Spiderman 4?
They had tons of exposure, media articles, hype and publicity
What has in common all the rest?