Open world games sure are popular, and there’s a reason for that. They provide unrivaled freedom to the players and can be a good way to goof off in an expansive world. The year’s biggest games, for a few years now, tend to feature an open world. Some of these games can be absolutely fantastic.
The Nerd Stash: "The Wasteland is unforgiving, and there are a ton of brutal ways to die in the Fallout universe. We listed out the absolutely worst ones."
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
Bethesda Customer Support Manager confirmed they're looking into Fallout 4 not being offered to those who redeemed via PlayStation Plus for free.
Even though I claimed the PS Plus version, I still have my physical GOTY PS4 edition and was able to get my PS5 upgrade a little earlier today. Physical media FTW lol. Hopefully it won't be too long before the PS Plus owners also get to upgrade their copies.
I expect this and also no releasing on next ps console. Pretty simple. Please don't be suprise
They don't need to. They have shill game writers trying to point people to the $35 version...yeah, let that sink in.
"This is okay when the sidequests manage to enhance the setting or deepen the lore, but sometimes it’s just a bunch of chores that don’t make sense to pursue."
I agree with this 100%, especially in open world games. I especially hate when the side quests are nothing but the same fetch quests you do over and over again.
"Collectibles as a Proxy for Gameplay"
Honestly, the only reason collectibles are in these open world games is to encourage gamers to explore their mighty huge world. But it's such an old tactic to use now. Developers need to find a better way to encourage gamers to explore. Especially with open world games being as common as they are in todays gaming world.
My biggest complaint is that open worlds are created at the expense of either game stability or general bugs. Looking at you Bethesda.
I feel like every time a new open world game is announced the first thing we hear is how large the world is. Instead of making it so big keep it a bit smaller but add more quality content. Witcher 3 showed how you do side content and the last dragon age showed how you fill your game world with icons that represent fetch quests
Ubi I feel like as a publisher is the worst one when it comes to open world games. I don't know why but they feel the game world should mr filled with icons. There are way too many open world games
I find it hard to commit to open world games only ever finished a handfull but own a truckload , i am saving some cash though this gen . I really enjoyed Gears ,Halo,Titanfall 2 and Wolfenstein just for some old linear action do a level and leave , in open world i just am all over the place overwhelmed by icons and menus lol .