I keep thinking this every time I come back to the game. World design, freedom to explore, writing (which is way better than the single player Elder Scrolls games), encouraging doing delves and public dungeons for shards, all are real steps forward from both the traditional questing model and the awful, lore-free, story-free public events model where you never feel like you’re actually on an adventure.
The Elder Scrolls Online launches Seasons of the Worm Cult today on PC and Mac, and Wccftech has all the details straight from the developers.
MMORPG The Elder Scrolls Online is celebrating its tenth birthday by rolling out a large number of improvements and changes.
ZeniMax Online Studios announced that the MMORPG Elder Scrolls Online will soon receive a new feature called Subclassing.
Eso engine is so dated. I cannot get back into it
Went I tried playing with mates it was terrible at letting you co-op. Also most of the missions felt like fetch quests, or simple battles which are terrible when the combat isn't great. A lot of the game is good though, just let down by crucial things.
Core gameplay is the most important part of a game.