Jess Joho of mashable.com writes.
This article contains spoilers for the entirety of Red Dead Redemption 1 and 2
Throughout the vast, sprawling, seemingly never-ending experience of Red Dead Redemption 2, I found myself asking the same question over and over again: Do I even want any of this?
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
From their most recent entries in the GTA franchise to their cult favorite racing games, find here the best Rockstar games, ranked from best to worst.
Cultured Vultures: If you’ve got some feelings you want to dredge up all over again, or if spending more than 15 minutes on Twitter has caused you to become completely numb, these are the saddest video game moments that we will never forget.
Kingdom hearts was really sad at the end. The darkness when Jenny dies was shocking and sad
Mine have to be last of us, Joel's daughter. Maybe it hits different when you have kids vs bot. I'll throw ff7 up there to. On the verge of looking like some sort of love triangle then bam, death
I think Dom's wife's death in Gears 2 was sadder then Dom. Dom's death in Gears 3 just felt rushed.
I enjoyed my time playing it so far
It’s a weird feeling playing something so beautiful and so well crafted, but have zero interest in the virtual world it’s set in. That being said I did enjoy the prologue far more than the main part of the game. I liked the missions and his story line far more.
"Do I need my horse's dynamic testicle physics and shitting patterns? Does having to press R2 multiple times to drink a cup of coffee really add to my immersion in the world? What in god's name do mercilessly unforgiving collision physics contribute, aside from interruptions to story moments and YouTube fail compilations? How could details like oily and muddy water, custom mounting animations, and farting ever justify the cost of Rockstar Games employees' 100-hour work weeks?"
People like that just want dumbdown worlds like Farcry and Assassin's creed where everything is just a checklist.
They should have made a completely different setting and story with new characters and further back in time. Imagine riding with a small group and suddenly in the distance hundreds of Indians riding towards you.
But I guess the technology isn't ready for that yet
Since GTA:SA it feels like R* are going for more realism than fun
Sadly they won't change because of their games generating so much