Games On Net writes: "Growing up as a young boy I never did much have the patience necessary for the Sim City series. After intricately planning an environmentally-friendly power grid and mapping a water network that would ensure no citizen would go thirsty, I'd fast grow frustrated that my city had stopped progressing and unleash my holy fury and level it right to the ground. After all, isn't that what god games are for?
Older and wiser, understanding that even digital citizens don't appreciate 400% tax hikes, I soon grew to appreciate the inner workings of society. My many citizens may have long been forgotten, to die in the archives of a long-lost save file, but that classic gameplay will forever stand the test of time. It's been five long years since the last true Sim City title, so when Sim City Creator turned up on my desk, I was eager to see whether it could be the next evolution for the series or if we were just in store for another quick cash-in within the land of Sim."
Vooks writes: "Who can honestly say that they've never heard of any of the Sim games? I remember when I was in primary school that heaps of kids used to play SimAnt, a game where you actually create an ant colony and watch it flourish. I thought the concept was bizarre but still pretty unique, and wondered where the series would go from there. Sim City Creator is the second Sim City game for the Nintendo DS, and is nothing like the Wii version of the same name. What Sim City Creator does, however, is put a very interesting twist on an already (very) well established formula."
GI writes: "As my fingers struggled with the unnecessarily confining plastic wrap that surrounded my copy of SimCity: Creator for the Wii, I felt a subtle shudder tremble through me. I was holding in my hands not just a mere video game; no ... I was holding in my hands digital godhood."
WorthPlaying writes: "In 2007, Electronic Arts sought to reclaim the legacy and money-making capabilities of its SimCity franchise by saying goodbye to the modern age of gaming and traveling back to 1999. SimCity DS was pretty much a port of SimCity 2003, which in turn was really only a slight update of SimCity 2000. The endless complication of the sprawling sandbox that is a SimCity game didn't hold up quite as well as it did back in 1993, and EA must have realized that the franchise was in need of a serious reboot.
Enter SimCity Creator for the NDS, a game that still holds onto all the relics of the early-'90scity simulator but adds something that the original creators never thought of: a learning curve. For the first time ever, your SimCity travels through time, and you have to build it up from a collection of huts by a river into a hunter-gatherer society, an agrarian monarchy, and then you have to work it up into the modern age and keep it thriving. Each new age you reach gradually introduces its own set of challenges, and with it, the game finally feels like it has a purpose other than frustrating you with minutiae."