It’s any game publisher’s worst nightmare — you’ve announced or launched the latest version of your big franchise, and instead of widespread acclaim, your biggest fans are angry and disappointed. What should you do?
TNS: Based on its most recent ESG data, Nintendo boasts a remarkably low staff turnover rate of just 1.9%, with virtually no reported layoffs.
Well it doesn’t surprise me. As much money as they make and how they value their employees. It’s a great company in that regard.
Well, when your games remain full price many years after release.
And you make profit off of outdated hardware.
I would be shocked if they couldn't afford to retain their staff.
This should make fans attending the ahow event happier as Bandai Namco is bringing some interesting game experiences to the convention.
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard
My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.
The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .
Square rebuilt FF14 pretty much from the ground up.
Mind you, they screwed things up from the first. By all counts used noting learned from making FF11 and focused too much on graphic artifacts to the point background items had more pixels than characters.
Bethesda, using the same game engine going on for a decade now, has no real excuse. Though, in using something their devs are familiar with, they do beat Square in that regard.
but square pretty much made a new game with the same name, they even wrote a whole new lore where the old world is 'destroyed'
not sure if bethesda is willing to go that far
Wasn’t Square Enix in more dire straits when FFXIV released and they had more to lose with that game than either Bethesda and Blizzard do now?