A developer’s insight on how motivation, placement, and rewards are critical for designing worthwhile quests.
Great exploration with tons of rewards. They nailed it in my opinion as well
Definitely. Its been a long long time since I've played a game where I was genuinely excited to explore away from the main story arc/path. GOW was the antidote to open-world "grindenaitis". Excellent world and side mission design.
The best thing for me was *SPOILER* Mimir with his stories, it made the boat sections even better
It’s kinda amaze me that this new God Of War make you care about the characters. In previous God Of War games, only few characters that we do care. And you right. Mimir is awesome.
I'd like if more devs to go this route as opposed to full open world in certain games. Some like Wild Hunt and HZD do it well but others just seem large for the sake of it and are pretty barren.
They nailed everything in that game, it's a mastercraft in game design.
They nailed it & some!!!
Really ? I thought the levelling system, the completely unnecessary levelling system, hindered exploration when I played it. When I got out into the world first with Atreus he's like "let's go exploring", ok let's. So I went off down the closest new area, just managed to kill one of those dark elf lords who was a few levels higher than me, then more higher level enemies appeared and I had to leg it back to the boat because they were handing my ass to me. No Atreus, let's not go exploring because were not a high enough level yet and we'll get our ass handed to us. And a lot of the areas feel too narrow and boxed in, and there's too many chests for this narrow and linear level design. There's a chest round almost every corner, the game world almost feels like it was designed for smaller character models at times. A good game bet let's not gloss over some of it's design flaws, that's not helpful for anyone and make's the developer think that there's no room for improvement.
But I think the game deserves GOTY. Because it did something that others video game franchise dare to do it. I can name all the lists. But I let you decide.
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