Storytelling in video games has become something so prominent that genres from all over the gaming realm have started to pick up on the narrative direction. From QTE (quick time events) based mechanic titles, such as Quantic Dreams and Supermassive developer forefronts, to highly engaging action games with gripping dialogue and cutscenes - deep and riveting plot lines are here to stay.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Kojima-sama does a really good job and his games are RPGs. RPGs seem to be where the story matters most I think.
Um have you played The Last of Us, Uncharted, Red Dead Redemption, Silent Hill 2, Metal Gear Solid, Bioshock, the Walking Dead, etc.?
No. What makes good story-telling is how the game is set up. For instance, it doesn't matter if a game is an RPG or not. What matters is whether its linear or open-world.
Its much harder to tell a good story in an open world environment where the player can choose to run off and not do any story missions for days or weeks on end. That totally messed up the pacing of the story. I've played plenty of Open World games where I've gone off to do side missions and by the time I went back to the story missions I forgot what was happening last.
With linear games you don't have that problem as every level is moving the story along and keeping things dramatic. It's hard to feel like anything in the story is really important or has a sense of urgency when you can just decide to go do side missions for God knows how long in open world games.
It's one of the best ways but great stories have been told in sp action/adventure games as well & for some in videogame novels.