50°

Lost In Vivo: How a Secret That Can Only Be Discovered At Midnight Came To Be

Bloody Disgusting interviews the creator of Lost In Vivo and finds out how the game's 'Midnight Mode' came to be.

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bloody-disgusting.com
60°

The Finest Horror Games Made by Indie Developers

If you go the indie route, be certain you'll stumble across some astonishing ideas. Here are the best indie horror games you can play

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altarofgaming.com
cthulhucultist828d ago

Nice list! I have played many of these. I can personally vouch for Detention, Dusk, Inside, Outlast and Amnesia.

Mundaun has exceptional atmosphere and unique graphics style-definitely recommended.

Those are the best in my opinion. Nun massacre was at times scary but a bit confusing.

Among the sleep was not that scary but the level design resembling dreams was really nice and the crawling mechanics gave another perspective to the player.

Murder house was old school ps1 era graphics horror game resembling a documentary and it was fun but again not scary.

Insomnis was really not that good. A bit boring and not scary (save from 2-3 jumpscares).

Never heard of Alisa, Iblis and Forewarned. Will check them.

FreeckyCake828d ago

**Insomnis was really not that good. A bit boring and not scary (save from 2-3 jumpscares).**
That's true, it's not scary because it focuses more on touching the psychological factor, and it may not be for everyone. Veterans seeking out a scary outing will definitely not like it. I agree.

**Never heard of Alisa, Iblis and Forewarned. Will check them.**

Have a good one. Alisa is the best among these three. And I'm hoping a sort of sequel can happen one day.

cthulhucultist827d ago

Thank you for the suggestion - will check Alisa first!

60°

Getting Lost In The Deeply Unsettling World of Lost In Vivo - Cliqist

Joanna Mueller writes: "The demo features early 90's Doom style graphics, which already messes with my depth perception. The pixelated corridors took some getting used to. I had to constantly glance down at the floor to reorient myself. If you're worried that the choice of dated graphics somehow takes away from the experience, don't. "

GregMicek3154d ago

Didn't think much of this game when I first saw it, but it sounds pretty cool.

60°

Lost In Vivo Relies on Dedicated Following For Funding

Joanna Mueller writes: "Lost in Vivo is first and foremost a horror game. You must find your anxiety service dog after it is lost down a sewer drain during a storm. From there the game drifts between the realistic terror of searching for your dog in the unknown and the growing sense of paranoia brought about by the claustrophobic environments."

garyanderson3164d ago

Having fans is one thing, but asking them to give you money with such a bare campaig. Is another.

NecoTehSergal3164d ago

Being that it, unlike Spooky's Mansion, is a straight-through single-player game possibly without any replayability? Makes it difficult to warrant a price. Where they gave Spooky's Mansion for free and charged for DLC - which went well. Not only that but Spooky's Mansion had a lot of replayability, especially with the Endless mode added to it. This however? It needs a SELLING point, a feature that makes it so people know its quality is as good as Spooky's Mansion, and that it's not simply saying "Hey, I made Spooky's Mansion, this is my new game" - which is all I'm getting, since as garyanderson said - It's Bare minimum, not a lot of effort is put there.