Warp Zoned writes:
"It’s just another day at work for Gordon Freeman. The well-groomed scientist is running late for an important meeting and he’s forced to board the tram alone as he travels to the secure wing of the Black Mesa Research Facility.
It’s a rather lowkey introduction to one of the most ambitious games ever created, but easing the player into the game’s world was a big part of what made Valve’s Half-Life so ambitious. You’re free to move about the train car as you’re ferried from the facility’s living quarters to the research levels belowground, but for those five minutes, you’re also at the mercy of the developers and how they want you to interact with their game."
As part of the title’s 25th anniversary, that long-established glitch has now been resolved.
Been replaying this on my steam deck now that it's been updated with modern controls and is now fully verified. Have to say I'm surprised to see how well it holds up. Was a great game in 1998 and it's still a great game 25 years on.
The textures in Half-Life were seemingly only produced by a single person, as confirmed in a new in-depth documentary about the game.
Entertainium editors Andy and Gareth discuss 1998’s seminal first-person shooter Half-Life on the occasion of its 25th anniversary.