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100°

Why Some Indie Games Are Better Than Mainstream Games

Though we all enjoy mainstream titles, there's something about indie games that stands out. Here are some thoughts on why they're sometimes better.

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Felix_Argyle_Catbro1973d ago

The casual games tag doesn't fit. The mainstream AAA games are usually the ones which appeal to casuals the most.

Kashima1973d ago

Because most of indies are not buggy or bland empty like most of AAA

HaveSumNuts1973d ago

Its the focus on gameplay/game mechanics instead of graphics/presentation.

Shiken1973d ago

Compare modern day Warframe to Destiny 2. Now look at how ome of the is F2P with a model that actually allows you to enjoy everything the game has to offer without paying a dime and the other is a full retail game with micro transactions.

I believe that is all that needs to be said on the matter...

crazyaejay1973d ago

The Firewatch image makes the article title seem laughable.

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90°

Is the Indie Video Game Market Oversaturated?

From AAA to Indie: The Changing Landscape of Gaming. Indie Games Take Center Stage Amidst AAA Fatigue. But, has the market become too crowded?

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Friendlygamer19d ago

Eh, It would be better if we talked about specific genres instead of treating the indie market as a singular entity

Personally I'm kinda done with roguelikes and I feel that there's too many of them

shinoff218319d ago

I could agree with that but there's still some good ones out there. The more games the better. The way I see it not every game is tailored to me. If it was the latest summer blockbuster would've hit right with me. Seriously though. Almost every game has a fan.

Friendlygamer17d ago

I agree, I don't wish for the demise of the genre or anything. Different strokes

MWeaver58918d ago

While I get being done with a genre, the thing about roguelikes/roguelites is the concept simply increases replayability at very little cost.

For example, take Pepper Grinder. Charming game, like 25 levels, has collectibles, etc. Once you get all the collectibles, and beat it, the only content left is beating stages faster/more proficiently. Procedurally generated games don't have that negative, as they're always somewhat different. I can do five runs of Enter the Gungeon, and have different obstacles to overcome.

When you don't have a massive budget to add a ton of content (I made a full run with collectibles video for Pepper Grinder and it was 90 minutes), it's a cost effective way to achieve that goal.

Friendlygamer17d ago (Edited 17d ago )

Very true about cost, roguelikes are probably also a nice way for beginner developers to learn and gain experience. I disagree with procedurally content never feeling samey tho, even the best examples of the genre ( skull, gungeon, brotato, dead cells, wizard of legend...) eventually run out of things to show and become a chore to me.

I'd rather spend 10 hours in a memorable hand crafted metroidvania than 100 in a roguelike, there's too many competent games to experience and the time investment just doesn't feel worth it for me personally

shinoff218319d ago

Naw. We definitely need more turn based jrpgs. Never ever to many of those. Yes I'm serious.

Pyrofire9517d ago

In a way I agree but also I'm way behind on Trails.

FinalFantasyFanatic19d ago

Not by a long shot, you still have to sift through a lot of mediocre titles, but there are plenty of gems there, and room for even more now that people are buying less AAA games.

shinoff218318d ago

It's kinda always been like that though. From nes to present. There's always been sifting.

60°

Indie Game of the Month Awards March 2024

“Another month has passed us by and during it, many incredible indie games released so let's celebrate the 12 best from March 2024.” - A.J. Maciejewski from Video Chums.

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40°

Video Chums Indie Game of the Year Awards 2023

“2023 was so full of excellent indie games that I had to upgrade my consoles' storage capacity so let's explore the year's very best indies.” - A.J. Maciejewski from Video Chums.

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