Darksiders return is marred by bland environments and an unfocused design that can't help but frustrate and underwhelm.
Now that all of Darksiders' horsemen have been explored, it's about time we get the epic team-up the first game left us hanging for.
Embracer went on a massive studio buying spree in hopes one deal with saudis would go through and it didn’t.
Now they are shutting down studios and looking for cash after spending most of it on acquisitions.
I wouldn’t get my hopes up for anything that Embracer owns.
They need to get out of this problem they made for themselves but it may never happen. They f’d up big time.
Darksiders has little hope at this moment
Darksiders III on Nintendo Switch is a mostly well-done port that is likely to take a lot of people by surprise given its huge graphical upgrade over its previous generation predecessors. While the game itself is far from perfect, it should be commended that even with a few downgrades here and there, the overall integrity of the game remains intact and officially completes the entire Darksiders series being available on Nintendo Switch, which lends itself nicely to handheld play despite a AAA production that's as epic and grandiose as the series has ever been.
Adam Vale of The Koalition writes: When thinking about some of my favorite hack & slash adventure games of last-gen, Darksiders and Darksiders II pop up in my head. The story was unique, and the combat was satisfying with creative level design. For whatever reason, I never picked up Darksiders III. So here we are in 2021 and Darksiders III has been ported to my preferred portable gaming device. This is why I held off on reviewing this game until my Nintendo Switch OLED arrived. At least 90% of my gaming on the Switch is in handheld mode and I wanted to experience this horrid creature-infested world on the new vibrant OLED screen.
Despite the issues with the game itself, Darksiders III still looks great on the Nintendo switch OLED model.
Seems very harsh compared to other reviews. The game appears to be averaging scores between 7-8. That is kind of what I was expecting. I'll definitely be buying this at some point but I'm disappointed with the reduced emphasis on puzzles. Why?
Wow
No way! 🤔
Honestly it sounds like this reviewer sucked at playing the game and decided to take out the frustration in a review. I never had a problem with the previous two games when getting hit. I was able to keep my camera in a good position to see where my enemies are. Also, the lock-on is meant for only one enemy. Never use it against several enemies as that will get you killed quick. That goes for any game it's basically gaming 101. Far as the combos go, I do feel like the reviewer is just bad at the game and didn't know how to play it right since he couldn't pull them off.
The level design is closer to that of the first game then the second game, so yes the city is going to be a bigger part of the game and it's gonna be more linear. Exploration has never been the focus on these games. Really, the problem with this reviewer is that he is comparing it to Dark Souls. That was his downfall and don't know what made him have that kind of expectation.
The game is meant to be a bit more old-school and it's not setting out to be the next AAA 3 million seller. If people know what exactly to expect from this game, then more than likely you will enjoy it. I'm personally excited to play this as I know what to expect and I feel this reviewer was not the right person to review the game.