300°

Don't Expect Large Scale Battle Royale in Crackdown 3, as Developers Point Out Memory Limitations

Crackdown 3 won't be getting large scale modes for Battle Royale or anything like that, as the developers pointed out memory limitations due to the destruction involved in multiplayer.

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wccftech.com
FallenAngel19842394d ago

Who knew “reach for the sky and touch the clouds” had limits

RacerX2394d ago

A lot of why I went with Xbox over PS was for this game, Crackdown was so much fun.... However, Seems like every time I open a Crackdown 3 article, something else has been removed and more expectations tampered down. I feel like no matter what they release, their player base won't be happy.... Who wants to fully destroy a map with no one else to mess around with?

WilliamSheridan2394d ago

They didn't rule out multiplayer, they just said no battle Royale mode. No 100 player game. Shit people keep overreacting

2394d ago
RacerX2394d ago

@shaggy, I might be remembering wrong, but I'm pretty sure they announced a long while back the fully destructible map with 100 players. They didn't call it "Battle Royale", but pretty sure they announced a massive amount of players.

rainslacker2393d ago

I don't recall them announcing a massive number of players. Its been a while, but they made it seem like the destruction would be more prevalent in the game, and the maps with it would be of I guess a normal MP map size....whatever that may be. But that latter part was probably more just people's own expectations.

They later said that they were going to only do this in the MP parts of the game, while the SP would just be normal game play without the cloud attached. Then they said it would only be in one MP mode of the game. So, we know there's a SP mode, and I imagine there is also other MP mode with bigger maps.

They have never announced a BR mode to my knowledge. Even 100 player count isn't a prerequisite for the genre. Larger, shrinking maps seems to be part of it though....along with death is permanent thing going on.

At least that's what I took from all the talk over the years that I can recall. I didn't follow all the actual stuff about the content of this game though.

+ Show (1) more replyLast reply 2393d ago
XiNatsuDragnel2394d ago

Powa of the cloudzzz I'm sorry but I'm not only one who saw this coming. It's just the cloud rn nothing more than a fantasy.

rainslacker2394d ago (Edited 2394d ago )

Imagine that. When I said long ago that the local machine would still impose limits on what was possible....I was actually right.

But, that isn't the whole picture, and I'm not going to pat myself on the back because I was right about local hardware still being a limiting factor because BR can be done on the console now, so this sounds more like they just aren't making a BR mode, and using this as an excuse. If you can draw the world on the system, then you can run it in a BR mode. There is nothing so amazing about what I've seen in CD3 that wouldn't allow a BR mode. BR mode is just another form of multi-player, with bigger maps. But the bigger map part isn't really a pre-requisite.

On the memory issue, there are games out there that do more with what's in the systems than you see in the current BR offerings, so this is really just a cop-out.

However, given the delays of the game, and the final look of the game based off the more recent game play showings, they should probably not bother focusing on a BR mode for the time being.

81BX2394d ago (Edited 2394d ago )

I'm not going to pay myself on the back? For what? Stating the obvious? Every technology has limitations until made better. Board walk fortune teller here /s

rainslacker2393d ago

No. There's just some people around here who act like I'm always wrong, and even when you state the obvious, they won't believe it, or accept it.

The other person replying to you being an example. If you actually look at what I said about CD3, you'd see I was one of the few who said it was possible back when it was first talked about, but urged people to maintain a bit of balance in their expectations.

Cloud can do the asynchronous compute, but with the current tech available, what the local client(X1) could actually display was going to be limited. That got me a lot of disagrees back in the day.

Oh....and @ Obscure.

Don't bother huh? So, gonna give me credit for being right that the local client was going to limit what would come? Or was I wrong about that too?

81BX2393d ago

@Rainslacker
Ok. Love u

2394d ago Replies(1)
Obscure_Observer2394d ago

@rainslacker

"I was right about local hardware still being a limiting factor because BR can be done on the console now, so this sounds more like they just aren't making a BR mode, and using this as an excuse."

Excuse? BR mode was NEVER supposed to be featured on Crackdown 3 anyway, so i´m not sure what you´re trying to imply here, other than "patch yourself on the back" maybe?

rainslacker2393d ago

Never said it was supposed to have BR mode. I know reading comprehension can be difficult for you, and it would explain why you always think I'm wrong about stuff, but I'm saying that I was right about the local client is still going to be limited in what it can handle on screen, regardless of what is processed in the cloud. This may change whenever they start doing off asynchronous graphics processing, but for what's being done here, you aren't going to get any better visuals or larger worlds because of the cloud.

Something I know you most certainly argued with me about back when this stuff was first going around.

In this case, they're talking about memory limitations being the reason, but there is no reason that a BR mode can't be offered through this game because the memory isn't the problem with the current gen systems.

@Gangsta

Sure gangsta. Except I'm usually more right than wrong. I'm wrong about policies or potential policies and how they'll play out, and sometimes wrong about how certain topics may affect the industry or the consumers buying habits....usually when I base it on heightened emotions. I'm almost never wrong about tech.

"Any examples of other BR games that have full destruction on consoles?"

Full destruction affects the memory in the scene how? More variables? It doesn't take that much memory to hold hundreds of thousands of variables that would be used in this game. The size of the world you play in is affected how by the full destruction? What is drawn on screen is what gets drawn on screen. It can be limited by memory, but we've seen more drawn on screen than we've seen with the recent CD3 game play. What do you see in CD3 that can't be placed into a BR scenario? Maybe the world can't be as big, but like Obscure, you miss the point.

The point is, there is a limit on what the local consoles can display or do at one time, regardless of how it manages to process some kinds of data to make that world do things. What's drawn on the screen is done locally, and the physics behind making the objects on the screen have nothing to do with the size of the world when they're processed off site.

You're equating something that isn't related to world size as the reason it isn't happening, and this dev is talking about memory limitations.

You guys sure seem to like to argue with me on this, despite what I'm actually saying is the X1 is actually capable of doing more than what they're offering in CD3. Much more actually....at least graphically and in terms of world size.

In short....there is no reason I can think of, or at least none related to memory, that this game couldn't work in a BR mode. It may not be on the same scale as other entries in the genre, but if it can't be done, it isn't because of memory limitations. The current systems are able to draw and move around much more than I saw being destroyed in CD3. What the local systems can't do....allegedly, is process that information in a manner to draw it when it's needed, but the cloud should take care of that.

"And no one disputed that the local machines wouldn't have limits"

LOL. HAHAHAHAHA. Wow. Maybe not with you, but I certainly had plenty of conversations with people who were disagreeing with me. I remember quite well. Maybe they didn't with you personally, but that may have been because you never actually discussed the topic. That was back in a time when you weren't acting like a raging fan boy all the time, and were more sensible.

Hope I cleared things up for you two, I'm sure you won't bother to try and understand.

Obscure_Observer2393d ago

@rainslacker

"Something I know you most certainly argued with me about back when this stuff was first going around. "

I think you´re trying make something out of nothing. What you´re saying about limited hardware is common knowloged and NOBODY said otherwise!

Microsoft never said the Cloud would enhance memory or graphics! Its supposed to enhance PROCESSING POWER!

rainslacker2393d ago

That is some serious revisionist history you got going on right there.

But if you say so. It won't be the first time that something i said in the past that some people vehemently disagreed with me on, had those same people then say they never said that, and it suddenly becomes a talking point for their side as if they were always the rational ones.

gangsta_red2393d ago (Edited 2393d ago )

When people constantly throw shade on a company and their products 24/7, one of those is bound to be true, not really sure if that's something to be proud of or wanting to pat oneself on the back for.

And no one disputed that the local machines wouldn't have limits or that Crackdown BR would be some history changing event.

"...there are games out there that do more with what's in the systems than you see in the current BR offerings, so this is really just a cop-out."

Any examples of other BR games that have full destruction on consoles?

AngelicIceDiamond2393d ago

Tbh I don't remotely remembering them announcing a BR mode anyway. It was all fan speculation and nothing from the devs themselves said anything about it so I dunno why ppl are doing the usual trolling. Finding any desperate excuse just to hate. Toxic gaming community.

gangsta_red2393d ago

@Angelic
This is actually true, I also don't remember MS saying that Crackdown would have any traditional BR feature.

I do remember discussing that it would be cool, but there was nothing official about a BR mode for Crackdown anyways.

+ Show (1) more replyLast reply 2393d ago
phoenixwing2394d ago

This would be a prime time to troll xbox fans but I will say the technology is in its infancy and the problems of today may change to gains tomorrow. However msoft should not have banked so hard on this technology if they were only going to work on it for one game and technically 2 for the water physics in sea of thieves

crazyCoconuts2394d ago

I agree, it's certainly good to see them experimenting with different approaches. MS over sold it to combat the power difference in the base consoles, and that warrants criticism but hats off to them for implementing a proof of concept eventually...

rainslacker2393d ago (Edited 2393d ago )

Eh. they'll get trolled regardless. Personally, I find the tech interesting.

I think what MS showed in the game play videos showed promise, because it proves asynchronous computing works. Its a good proof of concept, regardless of how the game plays or handles the object data itself. There's a difference between something working(which cloud compute apparently does), and the way the developer utilizes that technology with the resources available to them.

The tech shown was impressive. The implementation in game, not so much.

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing3d ago

How about an official level editor for Boltgun?

jznrpg20h ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac4d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher6d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr6d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher6d ago (Edited 6d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack4d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC3d ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX5d ago (Edited 5d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC3d ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown5d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher4d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr4d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic4d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT5d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher4d ago

You're actually proving my point even more.

badz1494d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle4d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel14d ago (Edited 4d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 3d ago
Sonyslave35d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown5d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1494d ago (Edited 4d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr4d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg4d ago

Because most people don’t care about Xbox

repsahj4d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake4d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC3d ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.