Crackdown 3 won't be getting large scale modes for Battle Royale or anything like that, as the developers pointed out memory limitations due to the destruction involved in multiplayer.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
Power of the cloud
Who knew “reach for the sky and touch the clouds” had limits
Powa of the cloudzzz I'm sorry but I'm not only one who saw this coming. It's just the cloud rn nothing more than a fantasy.
Imagine that. When I said long ago that the local machine would still impose limits on what was possible....I was actually right.
But, that isn't the whole picture, and I'm not going to pat myself on the back because I was right about local hardware still being a limiting factor because BR can be done on the console now, so this sounds more like they just aren't making a BR mode, and using this as an excuse. If you can draw the world on the system, then you can run it in a BR mode. There is nothing so amazing about what I've seen in CD3 that wouldn't allow a BR mode. BR mode is just another form of multi-player, with bigger maps. But the bigger map part isn't really a pre-requisite.
On the memory issue, there are games out there that do more with what's in the systems than you see in the current BR offerings, so this is really just a cop-out.
However, given the delays of the game, and the final look of the game based off the more recent game play showings, they should probably not bother focusing on a BR mode for the time being.
This would be a prime time to troll xbox fans but I will say the technology is in its infancy and the problems of today may change to gains tomorrow. However msoft should not have banked so hard on this technology if they were only going to work on it for one game and technically 2 for the water physics in sea of thieves