280°

Ex Obsidian Developer Chimes in on Fallout 76, Says It Has Great Potential

Former Obsidian developer David Lockwood posted a detailed explanation of why he enjoys and sees great potential in Fallout 76.

Read Full Story >>
wccftech.com
ccgr2405d ago

I'm sure they'll keep patching it

UltraNova2405d ago

I'm sure it will be too late for it to matter.

KukwesGaming2405d ago

It's already done extremely well for sales...UK market is has been trending downward across the board anyway and of course it didnt sell as well as Fallout 4 because this has been the busiest Fall we have had ever. It's really fun game being ragged on by people that never played it and reviewers just going with the hate trend for views because more people click on negative content than positive. Same reason they did it for Creed 2 which is also being received extremely well by the public that has seen it.

Thunder_G0d_Bane2405d ago

The problem is this game needs human NPC's to give the world some life. Imagine having human faction NPC's you can team with to help achieve things and conquer land. In its current state this game ain't worth a penny to me.

ameliabaz2404d ago

That's my problem with the game too (apart from the bugs). There need to be NPCs and sidequests that involve them. The world at the moment feels too empty and lifeless.

Strange_Evil2405d ago

I'd rather they take it behind the barn and shoot it. Take all the resources and pour it into creating a new engine for the upcoming ES6. Launch it like it actually belongs to run on this gen (or even the next gen consoles). Never have I hoped a game fails so it can be a wake up kick in the nuts apart from Bioware with ME:A.

KaiPow2405d ago

Gamebryo is surely showing its age and I am worried not even patches can fix some of the inherent flaws especially in a multiplayer server

extermin8or2405d ago

officially they claim to no longer be using that engine. They claimed to have made a new one for Skyrim but it's clear they didn't..... you can see they used the same base code as the gamebryo engine....

Jman22404d ago

I think they rebuilt the render module but left everything else as it was.

Cybermario2405d ago

when you have an empty world of course there is potential, shame was not there on launch.

TheSaint2405d ago

Exactly, potential is great but I want a fleshed out game on release day. Not paying full price to be, essentialy, a beta tester.

PhantomS422405d ago

And now we have a good idea as to why Obsidian games have a history of being buggy and broken messes much like Fallout 76

KillZallthebeast2405d ago

The majority of obsidian at least a bit back are the ones who made fallout in the first place. The bugs only happened once bethesdas dinosaur engine started being used. NV, the only modern fallout obsidian made is largley reguarded as the best fallout game to date. Drag 76 under the bus as much as you want but don't trash obsidian out of blind hate.

PhantomS422405d ago

Not trashing, it's the facts. NV wasn't perfect either. I was never able to play because of the game breaking bugs, could never get out of the cabin. Took over a year for them to make it playable. Obsidian is far from the great developer, average at best and just bought by a company notorious for closing studios who don't produce just after they had a game failed badly.

KillZallthebeast2405d ago

Well they sort of had to use the same engine since they were told to do a rush job on a fairly massive game

Armaggedon2405d ago

Hes trying to get people to think about the hypocrisy. People never mentioned the Bethesda surpassing jank that was in New Vegas.

ameliabaz2404d ago

New Vegas had the strongest story out of the newer Fallout games (in my opinion) but I don't blame Obsidian for the problems it had. They had to use the Fallout 3 engine and had to make the game in under a year (if I recall correctly) so I believe it could have been an amazing game if they had been given more time to develop it and bug-test.

+ Show (1) more replyLast reply 2404d ago
Xaevi2405d ago

of course it has potential. it's an interesting concept, no NPCs. Bethesda won't reach that potential though, but maybe they'll prove us all wrong? then again they should've proved us all wrong right from the get go, and instead they half-assed it

Show all comments (22)
120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

Read Full Story >>
gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

Read Full Story >>
cgmagonline.com
Neonridr4d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo4d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac4d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo3d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT3d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr3d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas3d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii3d ago

It doesn't have analogue tho, sooo....

Tacoboto3d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

+ Show (1) more replyLast reply 3d ago
Vits4d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits4d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba764d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage3d ago (Edited 3d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos3d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS4d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

Show all comments (23)
80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

Read Full Story >>
wccftech.com
Goodguy015d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK4d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.