700°

'God of War' Creator Doesn’t Know If He’ll Ever Make Another Game

Earlier this year, God of War creator and Twisted Metal designer David Jaffe, announced the closure of his studio, The Bartlet Jones Supernatural Detective Agency. At the time, Jaffe revealed he was prepared to take a break from games development, but it wasn't clear just how temporary or permanent this break would be.

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comicbook.com
darthv722407d ago

Maybe he should team up with cliffy to make something completely outside their wheelhouse.

TranceHop 2407d ago

That’ll be sick if he team up with cliffy b to work on a new game. I’m a fan of both.

Shikoku2405d ago

Haha cliffy Bs ego wouldnt allow anyone else to be the room let alone him.

UltraNova2405d ago (Edited 2405d ago )

Imagine both David and Jaffe making a GOW - GoW hybrid 3rd person fantasy game!

No? Yeah I agree...

bouzebbal2404d ago (Edited 2404d ago )

don't know what happened to that guy.. completely disappeared of the radars ..
his last paper style game was utter s***.

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TheCryptKeeper2405d ago

Yeah, two people who have used up all their talent. Should be an excellent game.

sle7enn2405d ago (Edited 2405d ago )

Cliffy b is like vd, nobody wants that. Seriously though David Jaffe is 5 million times more talented than cliffy, Cliff was just an egomaniac that thought he was better than everyone else. He's the kind of person that was most likely never satisfied by anything. He might be a good developer within a large team but when he tried going solo his ideas were just copy past jobs. He was unable to come up with an original idea but instead mismanaged a team of people that trusted him and his vision. I saw him a couple times at PAX East and the way he talked to people was disgusting, he talked down to people and just had this "i'm better than you" aura about him. The fact that people didn't punch him in the face was baffling, I know I wanted to.

kingtoby20812405d ago (Edited 2405d ago )

I guess that would be interesting

jelloaceomega2404d ago

That sound like 80's buddy cop movie. Two renegades cops that don't play by the rules, and need to solve a case together.

2404d ago
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-Foxtrot2407d ago

Him and Cliffy B have done this similar thing where they've stepped back from the AAA market and tried to do smaller titles only for them to not do as well as they hoped. To see that makes me think they should have just stayed within the AAA market and create huge new IPs similar to their old ones like Gears of War or God of War. Hell if I was David Jaffe I'd have asked to even work on Heavenly Sword 2.

TylerFischer2407d ago

I still can't believe Cliffy turned down the chance to work on Silent Hills

Harkins17212405d ago

Jaffe just didn't want to be on big games. He wants to be his own boss per say

-Foxtrot2405d ago

Yeah but look how that's turned out for him...

It's not like Sony restricts you and limits what you create.

Seraphim2404d ago

if I recall, when Jaffe stepped down from Sony it was due to the overwhelming amount of work required, long hours required for AAA games while being the lead producer of them. Along with wanting more time with his family. It wasn't because he wanted to be his own boss.

I think Drawn to Death was a great idea. unfortunately it wasn't a great idea for 2014. It was a great idea for the 90s, maybe early 2000's.

Harkins17212405d ago

That doesn't matter. He may not be making games but if he was a mess while making huge block buster games and didn't like doing so it's not the work for him. He wanted to try something new and it didn't work out.

Nebaku2405d ago

So basically because their indie games weren't as commercially successful, they are better off making paint by numbers AAA titles they don't really want to make. Got it.

Segata2405d ago (Edited 2405d ago )

Neither of them understands the modern market. Esp Jaffe. They are mentally still stuck in the western iconic game dev era. (talking about when Carmack, Cliffy, and others were the kings) An era that is long dead.

opc2404d ago

I think they understand. It's just that their strengths are in overseeing big budget, high-pressure, time consuming projects.

They're both in their 40s, but I imagine spending 16-20 hours a day working and thinking about work plays a lot into their decisions.

opc2404d ago

yeah I can't imagine the long hours required to direct and design a game. any image you find of Cory barlog looks like he just doesn't sleep but it seems like he enjoys it

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ApocalypseShadow2407d ago (Edited 2407d ago )

Listening to his podcasts, even the one he does with Cory, maybe he should make a VR game.(starts 12:13 seconds in for the lazy lol)
https://m.youtube.com/watch...
He helped make one genre take off. He should help a new medium take off.

The sad part is that Cory can't play in VR without getting sick. He still thinks VR is amazing though. But you can tell Jaffe's mind is blown by VR. He loves it. I love it.

VR game Jaffe. Make it.

ApocalypseShadow2407d ago

Ooh look. A baby disagree fairy running around. How cute. Lol.

MadLad2405d ago

Says the person getting all whiney and bent out of shape for a couple of disgrees.

ApocalypseShadow2405d ago (Edited 2405d ago )

I don't mind disagrees. I laugh at them. Like I did above silly.

And, if gamers watch the link, he tells you exactly what he wants to make which is a horror game in VR. He no longer cares to make traditional games.

Rimeskeem2406d ago

Probs gonna get disagrees but it would be interesting if he made like a VR GoW. Of course correctly.

telekineticmantis2405d ago

If Only Sony supported their original Franchises the way Nintendo does.

xenz2405d ago (Edited 2405d ago )

Like God of War...? Eh.. wth?

-Foxtrot2405d ago (Edited 2405d ago )

F-Zero, Ice Climbers, Mother, Diddy Kong Racing have hardly had any love from Nintendo over the year and even titles which have had some games here and there like Luigis Mansion, Donkey Kong, Pikman, Star Fox, Kirby, Yoshi, Metroid, Golden Sun, Kid Icarus don't receive the same amount of love Mario or Zelda do. Hell even games like Donkey Kong, Yoshi and Kirby for example have always been side scrollers recently, good games but would it kill them to make a 3D platformer or something which actually feels different like a breath of fresh air.

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100°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr2d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo2d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac2d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo1d 16h ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT1d 12h ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr1d 11h ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas1d 6h ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii1d 4h ago

It doesn't have analogue tho, sooo....

Tacoboto1d 5h ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

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Vits2d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits1d 20h ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba761d 23h ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage1d 15h ago (Edited 1d 15h ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos1d 10h ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS1d 21h ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy013d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK2d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.