130°

Nintendo's Reggie Fils-Aimé Says Technical Infrastructure for Cloud Streaming Isn't There in the US

Nintendo's Reggie Fils-Aimé said that the technical infrastructure for streaming games via the cloud just isn't there in the United States, which is why Assassin's Creed Odyssey and Resident Evil 7 are only available for the Nintendo Switch in Japan.

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wccftech.com
KaiPow2418d ago

Sorry Reggie, but Google's Project Stream says otherwise.

darthv722418d ago

Are you suggesting they outsource their streaming needs to a 3rd party?

In JP, they have their own because its a much smaller geographic area. If they can swing a deal with Amazon, Google or MS then sure.

rainslacker2418d ago

It's not as ubiquitous as it could be. And if you factor in everyone streaming, coupled with all the other streaming services, if this became a major thing, it would really put a strain on the available bandwidth in the US. The infrastructure isn't growing nearly as fast as demand is, and video streaming is taking up a lot of it. In 2015, Netflix alone was taking up 37% of all available internet bandwidth during peak hours.

cleft52418d ago

Reggie is right though. The technology may be here for Cloud streaming, but the issue is bigger than just Tech. The problem is the Internet service providers. If you haven't noticed, the big Internet companies are essentially monopolizing their respective markets while offering terrible services to their consumers.

I don't know if you have dealt with an ISP company, especially Comcast, when you have an issue but its the most frustrating thing ever. They literally start off by treating you like an idiot and then excusing you of being the reason for the problem. Outside of that, the speeds we get are not good for the prices we pay. On top of that, there is the issue bandwidth caps. Add in the fact that the services have stability issues and you have a serious issue for Cloud based services.

Again, its not an issue of technology. Like you said Google's Project Stream is a great example of good technology for Cloud streaming. The issue is the infrastructure, which absolutely isn't in place yet. When Google fiber is everywhere than yeah the infrastructure will be there.

ccgr2418d ago

They should talk to Microsoft

rainslacker2418d ago

MS doesn't own the internet infrastructure in the US. Google owns more, but the US government or ISP's own the bulk of it.

Internet may be available fairly readily, but that doesn't mean that the available bandwidth is limitless.

BLow2417d ago

Really?? Have you played it?? Tell us how it is please.

2pacalypsenow2418d ago (Edited 2418d ago )

Maybe if you built a console capable of running this games, you wouldn’t have to worry about the internet infrastructure.

What’s next, you’re gonna blame the infrastructure for Nintendo’s shitty online for the past 18 years?

2418d ago Replies(3)
King_Noctis2418d ago

By now everyone and their grandmothers know Nintendo built the Switch for portability in mind, so no matter how much you keep beating the dead horse it won’t change a single thing.

I applaud them for finding way around this shortcoming, but I won’t lose my sleep over it as I can always play those games on other platforms.

2pacalypsenow2418d ago

Exactly, but the Nintendo mob will never admit the switch has flaws.

2418d ago
XiNatsuDragnel2418d ago

Hear that Microsoft or Google?

310°

Former PlayStation Boss Says $80 Games Are Amazingly Affordable

PlayStation boss believes that $80 games are affordable due to the value they provide. Using Mario Kart as an example, he noted that it offers numerous hours of gameplay with just one purchase.

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tech4gamers.com
jambola1d 14h ago

value inside the product does not have any impact on how afforable they are

Eonjay20h ago

He never said anything about affordability at all. He only commented about the perceived value that a game can have to a player that gets many hours out of it.

Again, as with many other forms of we are disrespected and lied to.

Title says Yoshida said $80 games are amazingly affordable. This is a lie.

CrimsonWing6920h ago

Perceived value is subjective, so how do you even argue for it? If one person says $500 was worth it because they played a game for six months, what does that mean to someone who didn’t share that experience or see that value?

This is exactly where corporate thinking falls apart. The value is defined by them, and then they twist the logic to defend it from a purely internal, out-of-touch perspective.

I’ve never based the price of a game on how long I’ve played it. There’s a standard price range that consumers feel is fair. If it were truly based on time or value, Resident Evil 2 Remake would cost $20, and Final Fantasy VII Rebirth would be $1,000.

Eonjay18h ago

@Crimson

"Perceived value is subjective, so how do you even argue for it?Perceived value is subjective, so how do you even argue for it?"

I think his point is that it is subjective.

thorstein16h ago

Why is tech4gamers allowed to publish here. The lying is constant with them.

FACTUAL evidence1h ago

Honestly, expedition 33 is a prime example of quality for the low. Expedition 33 launched at 50$, and that game gave me more fun than most 60-70$ games I’ve purchased within the last decade.

pwnmaster30001d 14h ago

I get the concept.
People buy movies for $20-$30 dollars that offers only a couple of hours of enjoyment.
While games offers 3-10+ times the amount of hours and content.
So in theory yeah I get it.

But I will never accept it and would rather keep the price now or even better PS360 price lol

isarai1d 12h ago

On the surface ye that makes sense, but when you realize the budgets are very comparable, you realize it's kinda stupid and overpriced especially when it common for it to be released unfinished

Extermin8or3_15h ago

Not really, movies that have similar budgets have the box office where if they arent a flop- they typically make all their money back or a profit. Movies have a much wider audience. Games however just have that release and have a smaller market.

PapaBop14h ago

Are many people buying movies for $20-$30? Outside of the more dedicated movie goers who have a physical collection, I imagine most rather scoff at that and stick to things like Netflix instead.

DivineHand12514h ago

You also have to take into consideration that most games are enjoyed by one or two people, while movies can be enjoyed by a group of people who are either friends or family.

Another thing is that the value of an entertainment product cannot be judged based on its length, but how it makes the user feel when it is all done.
An example of this is Ubisoft games. They can last close to or exceed 100 hours, yet many people hate on them for doing things to pad the length of the game, while Uncharted 4 and other Naughty Dog games average about 15 hours in length and are hailed as some of the best games of all time.

gold_drake1d 2h ago

said by the guy who probably had a high 6 figure income

Eonjay11h ago

He never made the comment. Welcome to the internet.

gold_drake11h ago

..have u watched the video at all?

welcome to the internet indeed.

Petebloodyonion21h ago

The value of an $80 all-you-can-eat buffet is undeniable, making it curious why some people choose a $20 restaurant for a single, standard meal.

In a similar vein, movies, despite their higher production costs for a two-hour experience, outperform video games in revenue while also being priced around $20. Suggesting that video games need 100 hours of diluted gameplay to compete seems like a misdirection. The real solution might lie in re-evaluating how their core offering is valued.

Extermin8or3_15h ago

Individual movies yes, the movie industry as a whole? No, the movie industry is dwarfed by the behemoth in terms of revenue that gaming is.

DoubleYourDose7h ago

The $80 buffet and the $20 meal both come out the same end.

FACTUAL evidence21h ago

Lol so rich people want to speak for my wallet now? I still haven’t adapted to 70$ yet, and not planing on to. I don’t mind waiting on sales.

Show all comments (55)
140°

Square Enix is “aware” of Final Fantasy XIV player numbers dropping

Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.

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videogamer.com
jznrpg2d ago

It’s really old now. All great MMOs decline.

PRIMORDUS2d ago

Also who wants to keep paying a monthly fee every month, there are other options like Guild Wars 2 😁with no monthly fee and while not that many people overall compared to FF XIV, it did increase to about 21 mil now.

Sephiroushin1d 23h ago (Edited 1d 23h ago )

I prefer to pay since i do not like guild wars and it keep kids away, but FF14 decreased on quality since they started to make it "more accessible", tried throne and liberty and while it was okay it has so many issues, same for dune awakening... Its time to start making a new FF MMO

kaewcha7342d ago

Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard

Servbot412d ago

My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.

Miraak82 2d ago

The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .

60°

Dune: Awakening Composer Talks Giving Arrakis a Voice

Game Rant interviews Dune: Awakening composer Knut Avenstroup Haugen about his process for giving the harsh deserts of Arrakis a musical voice.

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gamerant.com