300°

Here's What You Need to Know About Microsofts Seven New Studios

Microsoft revealed that it had acquired two more studios: Obsidian Entertainment and inXile Entertainment. That brings the total numbers of studios they acquired this year to seven. Microsoft has a lot of confidence in these studios, with Matt Booty, Corporate Vice President of Microsoft Studios, even saying that these developers “have the collective creative power and operational excellence to deliver the next industry game changers.”

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dualshockers.com
lxeasy2402d ago

I personally hope they acquire a couple more studios in 2019. This is the competitive Xbox that the industry has been wanting again for a while. Glad they are back to there roots. Which is games first.

Pubg4life2401d ago

Yeah they seem to be focused on putting the gamer first and less on entertainment apps which is good. I know they added 7 new studios but do you think they'll add more?

darthv722400d ago

Sumo digital would be a good fit.

jaymacx2400d ago

It's great they have added studios. What is most important though is what gets developed by these studios. If high quality titles come out of this then it's a win for us gamers. Hopefully this will diversify their lineup. Maybe they can also get Lost Odyssey and Blue Dragon sequels though a future partnership with Japanese devs.

lxeasy2400d ago

Yeah that would be great. I wonder what kind of game we will get from The Initiative.

rainslacker2400d ago

I have nothing against them getting more, but rapid expansion without any releases seems putting the cart before the horse. Get things in order. What they have now is more than enough to get started, and realistically, about 3 times as much as they needed to quell the criticism from those actually interested in them making more games.

Chris122400d ago

Nonsense as usual. You need studios to make the games. Buying further studios in no way effects the other studios and what they are working on/releasing. It would, however, increase the chances of more quality releases.

rainslacker2399d ago

Is it though? MS says they want to put all their games on game pass day one. How many of those studios are going to be making AAA games? What kind of quality are you going to get from a sub service. 7 new studios is good. I can't say it isn't. But MS needs to get the ball rolling instead of just trying to do everything at once. 7 Studios, along with what they already had, and before they just keep acquiring studios, start to get a return on investment, and find out what will work for them, and what won't. Otherwise, they have a bunch of studios which start getting too much to manage, and it takes more than just buying studios to make games, but the entire infrastructure behind managing those studios can't just go full throttle and expect to be managed well.

Chris122399d ago

MS haven't just bought these studios by picking the names from a hat. The advantage of buying existing studios is they are already working on projects so MS will already have an idea of what games are coming and ETA's. As for Gamepass, figures already show games sale numbers remain strong and in some cases better as customers are trying games they wouldn't normally play.

rainslacker2399d ago

@Chris

Care to cite those actual numbers? All I've ever heard about it was MS stating something about it.

I'm well aware of the benefits of MS buying existing studios. Never said that was a bad thing to do, nor that they shouldn't be doing it. I'm stating that rapid expansion is not always a good thing. Throwing money at a problem isn't always a way to fix a problem. I'm sure they'll deliver the games, but if they do too much, too fast, they're going to have more failures than successes, and this is the same kind of thing that makes them fail when they try to buy their way into markets where they either have no presence, or are struggling to have presence. This isn't some random supposition on my part, it is part of MS history. When it comes to the games, those failures are going to lead to them closing studios, which isn't a good thing. MS isn't going to spend all this money on developers that can't bring them what they want. No matter how much they posture now about wanting to be all awesome and so pro-gamer and about being creative and all that other crap that has Xbox fan boys drooling over nothing.

+ Show (1) more replyLast reply 2399d ago
tontontam02400d ago (Edited 2400d ago )

wtf only fanboys wants that, what gamers want to see is for microsoft to "CREATE" new studios not "BUY" studios.

Chris122399d ago

Why? What difference does it make ultimately? Another fanboy trying to find fault where there is none.

+ Show (3) more repliesLast reply 2399d ago
AizenSosuke2402d ago

I want some JP studios as well, as asian studios overall to truly compete right now. Xbox is american product to most easterners which most don't like.

lxeasy2402d ago

I know this might not happen but I hope they can talk to Platinum about working on Scalebound again. Honestly I was looking forward to that game. Platinum games are amazing developers.

thatguyhayat2400d ago

I doubt this will ever happen, hideki showed his frustrations working with Microsoft on twitter. He even said and i quote *is Microsoft fucking around with me* from there you could tell things weren't going well

ApocalypseShadow2401d ago

Or, they could just build a Japanese studio like they are doing with building the Initiative. I mean, what's stopping them?

lxeasy2401d ago

That sounds like a cool idea. What games will they make though. JRPGs or action games platnium style?

Gh05t2399d ago

Maybe they don't have a leader who understands Microsoft's culture and Japanese studio cultute that can lead a team to be both a successful Japanese studio but under MS way of doing business.

Not a knock on anyone, I just wonder if they don't have an executive team that they can trust right now. I believe that they are trying though. There are some great games from x360 that are Japanese studios that are some classics. Here is to hoping they can figure it out and make it happen.

rainslacker2400d ago

Korea might be a good place to look as well. I think it's an untapped market, mostly pigeonholed as being just mt laced short term MMOs. But they have the ability to make games, and their style can be fairly unique.

Pubg4life2399d ago

honestly if crackdown 3 succeeds then Sumo digital should join them as well

nommers2399d ago

Hell no. They damn near killed off a chance at Nier Automata from even existing after the Scalebound debacle what with their enforcement of bs practices that wasn’t in line with what Platinum wanted. Rare has dropped off the face of the Earth pretty much and their once great studio produces nothing worth mentioning. What makes you think any of the western studios they bought are going to produce anything good or anything at all? Most of them I’m betting will just die a long painful death.

+ Show (2) more repliesLast reply 2399d ago
crazyCoconuts2402d ago

Since we're putting requests in, since MS is championing cross-platform cross-platform, I would like them to also release all new games on the Sony platform ;-)

Switch4One2402d ago

Sure...is Sony Vaio still a thing?

lxeasy2401d ago

Maybe if ps5 adopts windows 10 ;)

Pubg4life2401d ago

That'll probably happen when Sony puts last of us on Xbox lol.

neomahi2399d ago

That pretty well says it all.. Microsoft won't budge. They want to play buddy buddy but when it comes down to it, niether Halo nor Gears are on PlayStation hardware. It's a mind game.

bluefox7552400d ago

Meh, I used to say that for PC before they enacted it, but they barely make any good exclusives, so not a real concern for me these days

+ Show (1) more replyLast reply 2399d ago
optimus2401d ago

i hope they announce what each one is working on at e3. the door is wide open now that sony dropped out for next year.

lxeasy2401d ago

I doubt they'll announce what each is working on. They Might Spread the announcements.

Pubg4life2401d ago

I think by e3 2020 we might have know what most of the new studios are working on if not all

NeoGamer2322400d ago

Not at all...

I only want them announcing games that will ship within the year. I do not like any publisher that talks about games early because there is always a significant chance of cancellation or multiple delays.

Anything farther than a year is not close enough to completion to show.

rainslacker2400d ago (Edited 2400d ago )

They're less likely to announce anything if they don't feel like they have to show Sony up on anything. They pretty much have e3 to themselves, as Nintendo competes it a different market.

However, it is likely we will at least hear about one or two new projects. They already implied a new fable game at the last e3. Forza is a given. Likely something about gears. And maybe reveals for a couple of the studios they brought. It might actually be one of ms best conferences when I really think about it.

+ Show (1) more replyLast reply 2400d ago
mkis0072400d ago

I'm excited overall. This will keep Sony on it's toes! Will almost certainly get a good single-player xbox- pc title too.

battlegrog2400d ago

I agree but the issue is moving forward the industry will be very driven by software snd infrastructure. Which sony lacks

rainslacker2400d ago

Last I checked, Sony has both those things. Software they have more than the competition combined right now. Infrastructure they have works fine, and unlike the competition they already have a working solution to the only new.infrastructure coming, which is game streaming. Pan otherwise is fine outside some things that could be changed to make non operational features more fluid....like the current name change thing.

doggo842400d ago (Edited 2400d ago )

Sony lacks software?

I only know a certain other company that lacks software severely in comparison, but nothing negative can be said about that company on n4g.

Software has been sony's strength this generation, just in case you've been asleep for the last 5 years. Sony's first party has gone from strength to strength, and once again (for the 300th time I've said this) Sony have doubled down on first party and will continue to deliver next generation. You can't even remotely dispute that.

Sony lacks infrastructure?

Sony bought out Gakai in 2012, JUST in case you've been asleep since before that announcement. So there goes your bogus fanboy claims.
cheers.

lxeasy2400d ago

Yeah I think Ninja Theory will def do single player games.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199220h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon14h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack2d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh1d 21h ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 19h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 1d 19h ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 7h ago (Edited 1d 7h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog1d 22h ago (Edited 1d 22h ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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