From GameWatcher: "Starfield and Elder Scrolls VI may be pretty far away from an actual release, but that doesn't mean they're not subject to hype. The latest buzz, however, is a bit of a downer, and it relates to Bethesda's proprietary Creation Engine."
A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.
I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future
On playstation they have been quite successful
All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.
Tom Warren, senior editor at The Verge, claims on The Xbox Two + 1 podcast that a PS5 port of Starfield "should be ready" this year.
i believe that 100%
but not cause its difficult to work the ps5, its cause the game itself is fundamentally broken asf
Hope it does pretty good, big fan of Bethesda.
But not gonna lie this game was fucking ass.
Probably my least favorite Bethesda style rpg ever.
Regretted paying to play it early.
The official PlayStation logo has been spotted in one of Starfield's mods on Bethesda's own creations site.
They should try to remove the stupid overabundance of ridiculous loading screens for the PS5 version. But I assume it's not possible because of their crap engine and/or their laziness to do anything about it. But it is possible in some instances as some modders have done so a few times for PC from what I have seen.
It will be super jarring and weird for PS5 players to see so many loading screens, I worry it will destroy any potential immersion. I don't think I could handle it honestly lol. Combining that with the uninspired gameplay, I expect it would tank my motivation to play and finish the game.
I have zero interest in this game but there are people who like it. People have their personal preference.
Well there’s that. Bethesda are a joke.
Huuuuuuuu!
Oh my goodness. I thought it was pretty ancient when freakin Skyrim came out. I was blown away (not in a good way) that it was used for Fallout 4. That signature Bethesda look and feel isn’t a positive thing.
Weeeelcome to flat texture paradise
You have got to be kidding.
"It allows us to create worlds really fast and the modders know it really well," says Bethesda's Todd Howard for Gamestar. "That lets us be efficient and we think it works best."
Yeah because feck progress and changing technology as long as it's easy to mod for and it allows them to create worlds "really fast".
It'd be fine if the engine worked well but it was an embarrassment ten years ago. I'm genuinely pissed about this.