““We've finally been able to go hands-on with Crackdown 3's multiplayer, running on Xbox Live, several years from its initial announcement. First and foremost, I'm happy to report that the cloud destruction is as awe-inspiring as all those early trailers eluded to. Our demonstration was not in closed-network conditions, it was running live on the same Xbox network we all use, and the technical achievement on offer is undeniable."
so it seems like they got the tech down, just need to flesh out the rest of the MP. They did tell him it’s not indicative of the final game for the content in there
The game looks nothing like what was promised and is the epitome of a Microsoft game. It's been hyped by Microsoft for years as something not possible anywhere else but it looks like rubbish.
And you are right. I mean just look at the footage from 2015. That is a world of diference between that footage and the footage now. This is a downgrade big time and the power of the "Cloud" cant do the footage they the showed (and promised) 2015.. Not by a landslide.🙄
@Jag Too bad your opinion doesn't matter. If your biased half the time your "opinion" doesn't get far, that how it works. What's funny to me the game clearly looks much, much better than it did before. The game before looked liked yet another reskinned CD1 with bland characters and same type of look and feel. I remember early previewers even said it just looked too familiar like the last one. This game seems to have more personality and color than the first one ever did. This is Crackdown we're talking about here mid 2000's open world action game and very much its own thing. So a sequel will only take this game to new heights. Amuse me so what exactly are you even talking about?
Didn’t they say at the conference that the point of all the ‘cloud’ focus was that it wouldn’t matter if you were on a base console or theX? So they could get the same performance across the board?
"The real question is how will the original xbox one run the destruction as promised back in 2015"
From the article: "Our demonstration was not in closed-network conditions, it was running live on the same Xbox network we all use, and the technical achievement on offer is undeniable."
Imo, that´s the only information that og Xbox One users wanted to know. ;)
"We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
It clearly looks nothing like what they showed in 2015 but it's obvious why. They are trying to make a multiplayer mode and some of the stuff they showed in the 2015 demo just would.t work from a gameplay stand point. Why spend a few minutes trying to shot a hole in a wall to create a sniper nest and then just sit there waiting to snipe. That stuff would be perfect for a more tactical game but was clearly never going to create the fast pace gameplay they wanted for crackdown. Whilst I'm still cautious about the final game, what I have seen in this article looks surprisingly good to me. I would also like to point out that I have been listening to Jez Corden on Rands podcast for a long time now and he seems like an honest guy to me and is critical of Microsoft when he needs to be, so I trust his thoughts and opinions on the game. Lets hope they can add some depth to wrecking zone and this could turn out to be a really fun game
My only concern for this game is content. I hope this game doesn't get repetitive. I hope they introduce new weapons, orbs, play lists hell even a new city in the near future after launch. It needs rich content.
The gameplay looks cool and frenetic. I have some personal gripes with lock-on targeting, also what will the other multiplayer modes be? Also, I have no overt problems with Crackdown 3’s current graphics. The graphics look fine to me; I like the effects and cel-shaded art style.
Good to see there's nothing to the rumours that cloud destruction won't feature anymore. Really looking forward to seeing what else they can do with the technology.
MP looks fun. Reminds me of Halo Reach MP on this particular map.
Game is built on a gimmick..."My biggest concern with Wrecking Zone is the lack of depth in the general combat experience. The cloud destruction is fun and incredible to experience, but the gameplay layered on top still feels like it needs a lot of work."
That’s just the multiplayer. Single player will still have an open world story like the first two.
That said, I have to agree with the authors thougts on the multiplayer - the tech sounds awesome, but it doesn’t sound like they’ve included much else in way of game mode variations
it's a valid point and it's obvious that the cloud destruction is the show piece but hopefully in the next 3 months they can add some depth to the multiplayer mode. Don't forget they didn't show Jez everything so there could be more there already. All I know is I'm more confident in this game now than I was a few months ago
The cloud destruction is what brought this game so much hype. Otherwise, I doubt it would have been mentioned much during the early part of the generation when MS had much more interesting games coming out.
Personally, I couldn't care about the game either way, but I do want to see the cloud tech in action. Even if this game doesn't deliver on all the promises, or expectations, if the tech is sound in implementation for the present abilities of the consoles themselves, then I think it's a huge achievement.
I'll say right now I don't plan on buying this game, but may play it since we'll likely get it at work. But I do want to see this cloud tech in action, and experience it, because its the kind of tech which is just interesting. IGN's game play video shows some promise for the tech, even if it didn't live up to the original 2015 destruction exhibition.
I'll let others discuss the quality of the game itself, cloud or otherwise.
well you're right about the first part, but gameplay wouldn't be a problem as long as it's balanced and not clunky. You do know there were 2 crackdown game before this right? The first game was so well liked BECAUSE of the gameplay, it doesn't look as fun in videos as it is in reality.
Having never played a CD game nor being overly concerned with this one other than the tech experiment it seems to get more attention for, I am excited to see it in action and ponder where the tech could benefit other games going forward (like the author also points out) if viable
That's why I'm here. IGN has a decent game play trailer, albeit short. But better than the quick clips of the trailer.
It shows some promise. Think I'd like to see a full game play video though, as they keep cutting away when the damage looks like it's starting to get more complex. But at least we're seeing more of the complex physics at play. Unfortunately, they're still cutting away before it become possible to ascertain if the cloud was necessary for that damage.
Here's hoping to more game play trailers by tomorrow.
I doubt much of the destruction is done in the cloud... There's more destruction in a Battlefield game and it has 60 player maps... Microsoft are the masters at making something common look innovative.... I'm just surprised they didn't show us more. It's like they're hiding something. The game is coming out in 3 months (meaning it should go gold in 2 months)
I'll reserve final judgment when the game comes out
The cloud tech is basically just being used like a dedicated server it seems, which is what MMO players have had for years with being able to play with hundreds of people casting off spells with huge particle effects. If it was real, then they wouldn't have dropped co-op from 4 players to 2.
Graphics really weren't the talking point for the cloud destruction. The destruction was more about the physics and number of objects involved in the destruction, coupled with a sort of domino effect that that destruction would entail which would involve even more physics.
While there is a better video on IGN, it doesn't show the destruction on the level they first demonstrated in 2015. And based on that IGN video, it does look to be downgraded. There may be more physics involved than what's shown, but I can't imagine its going to get up to the point of that other showing. Not just because the graphics are different, but because the objects that get destroyed are much bigger than before, and seem to have less objects and interaction applied to them.
however, it does prove that the tech is sound if its being processed in the cloud, which means it has a viable future.
I don't see it. The arenas are tiny, there are pretty much zero particle effects, and 3/4 of everything broken disappears before it even hits the ground. Why do you need cloud processing for that? Red Faction had more impressive destruction than what I just saw, and that ran on a PS2.
https://youtu.be/EWANLy9TjR... That is what was promised, a city of destruction, not this arena thing, and in the ign hands on he states that not everything can be destroyed in the level?? Yet that was one of the main claims?? Hopefully the single player is worth it because the mp is a compleatly diff thing to what was advertised.
““We've finally been able to go hands-on with Crackdown 3's multiplayer, running on Xbox Live, several years from its initial announcement. First and foremost, I'm happy to report that the cloud destruction is as awe-inspiring as all those early trailers eluded to. Our demonstration was not in closed-network conditions, it was running live on the same Xbox network we all use, and the technical achievement on offer is undeniable."
so it seems like they got the tech down, just need to flesh out the rest of the MP. They did tell him it’s not indicative of the final game for the content in there
The gameplay looks cool and frenetic. I have some personal gripes with lock-on targeting, also what will the other multiplayer modes be? Also, I have no overt problems with Crackdown 3’s current graphics. The graphics look fine to me; I like the effects and cel-shaded art style.
It fines that's good but I'm waiting for many people playing this @ once then. That's the true test begins
Good to see there's nothing to the rumours that cloud destruction won't feature anymore.
Really looking forward to seeing what else they can do with the technology.
MP looks fun. Reminds me of Halo Reach MP on this particular map.
Game is built on a gimmick..."My biggest concern with Wrecking Zone is the lack of depth in the general combat experience. The cloud destruction is fun and incredible to experience, but the gameplay layered on top still feels like it needs a lot of work."