Author Writes: Hajime Tabata, director of Final Fantasy XV and head of the newly-formed Luminous Studios, has officially resigned from his role with Square Enix.
Damn thats quite the news. Thank goodness he left square with how they dropped the wreck that is ffxv on him and even making the guy still work on the game with expansions and such. He deserved to work on other projects. Hope his talent is put to good use elsewhere.
Yes it is! Quite the positive for gamers. He is a so-called "light-hearted RPG" guy, and was tasked to do way too mature and substantial projects. He messed up the first ever sequel to a final fantasy, FFX-2 and then afterwards the first core entry, FFXIII, and finally could not finish FFXV. I'm sure he has good ideas, but he just cannot put them in games the proper way. He had his shot, and he essentially shot down the highest profile JRPG franchise in history. Management is finally doing at least partly right decisions. I still do not agree with their Shadow of the Tomb Raider team switch to Deus Ex's team (they weren't allowed to properly finish Mankind Divided and had to cut the last parts into DLCs), and the Tomb Raider team had to start doing a big buck American project (Marvel's Avengers.) Maybe they will start doing the right decisions after this. Hopefully less mobile games, less MMORPGs and less cashcow DLC. And perhaps they start using the proper 3rd party tools to finish games faster, but still give minimum of 3-4 years for major projects.
Well, now that I saw that SE might use subscription model with Core games, I'm not too sure anymore if the management is doing the right decisions. We are staring at the death of some part of gaming history here...
He did not work on XIII... Not even sure he worked on X-2 I think you are mixing him up with Motomu Toriyama Tabata worked on Type 0 and Crisis core
Youre mixing him up with Motoru Toriyama. He's the one who butchered Final Fantasy. He butchered FF with the godawful abomination of a sequel to FFX that is FFX-2 and he created the godawful FFXIII.
Oh you are right I was mixing him up with Toriyama. Nevertheless, FFXV was horrible. Type-0 was only partly good because Nomura touched it earlier. Crisis Core was just above mediocre, too.
Maybe things are ending half-crap because Nomura is touching them and leaving them altogether.
I wouldn't say this is positive. He's made quite a few well liked FF games. He wasn't the one that kept FFXV in development hell, but the one they tasked to get it done and released, and he's the one that took Versus and made it XV. While I didn't care for that game, I think he only had so much to work with on it. I'm not sure putting him on a project as big as FFXV was a good idea though. Most of his work was for PSP which was then sometimes ported to consoles. But the game he did make generally were pretty good.
Praising Nomura over Tabata in the works they did together eh? Nomura was one of the reasons the DMW mindwave mechanic was in Crisis Core just fyi. You know, that random slot machine element thing that should have been just a traditional way of leveling up yourself, materia and executing limit breaks. Per Nomura and Kitase's love of pachinko -_- https://finalfantasy.wikia.... "The element of luck was designed into the Digital Mind Wave to prevent battles from becoming repetitive. Both Yoshinori Kitase and Tetsuya Nomura are enthusiastic about pachinko, a type of Japanese slots machine, and were discussing if there was any element of it that could put into the game." https://en.wikipedia.org/wi... "Additionally, the Digital Mind Wave system (DMW) was added to give gameplay an element of luck, as well as to prevent combat feeling repetitive. Nomura and Kitase wanted to include this in the game because of their enthusiasm for pachinko machines." From becoming repetitive, lol. From becoming controllable in the player's hands more like it.
Oh well. Shame but his work on FFXV was crap...some of his comments aswell kind of stunk of arrogance. He finished FFXV but half arsed it
That's not really fair, he salvaged a half assed Versus 13 and turned it into a playable FF15. Not that the final product was amazing or worthy of a numbered entry but he still did a good job all things considered.
agreed, they basically handed him a box of legos to make a castle, and ordered him to make a star destroyer out of it.
Half assed Versus? Versus looked miles better then what we got. He could have finished it like he was supposed to be if you read his itnerviews in the years leading up to release he changed and cut stuff because HE didn't like it, he didn't just finish what Nomura started he basically changed it to turn it into HIS game.
Sorry but thats just wrong If everything was just peachy with versus XIII it wouldnt have been scrapped
Versus looked better because it was mostly a concept. Every report says that it never took off from the early stages. If the project was amazing, it was never going to be scrapped.
wasn't the final version of FFXV made in under 3 years time? because they scrapped the previous build. if so, that's quite the achievement
Not really when you have a half arsed product missing a shit load of development and content That's not an achievement, it's called rushing to get it in some finished state
you've never manage a project haven't you? managing and salvaging a project which has wasted years of work and lots of money takes skill and courage, especially because all parties included are most likely in a tired, pissed off, and desperate state... and you're usually given some kind of last chance (deadline and/or budget) before the higher-ups become utterly pissed and decided to ax the project permanently, most likely the main reason why it's rushed. don't compare it to a freshly started project where everyone are hyped and full of hope...
Versus was just a concept back then that didn't go nowhere, not even the people involved were not sure what game it was gonna be. Tabata did the best he could with the limited time and the stuff he managed to salvage from that almost failed project.
I dunno if its all his fault. Game was in development hell for 6 years before he was put on as director. Then he had to change the story and make it as a next gen title....all while using a lot of the frame work built with the original concept. I don't know if I'd blame him for the way the game released either, because he was the director, not the producer, and the way this game released seemed more like a "get it out the door" release, than anything else. Square Enix just capitalized on it afterwards by selling the game in chunks, and I don't know if that was ever part of the original plan. Its hard to say that Versus was better than what we got, because we never really saw what it was supposed to be. Just a bunch of cool looking CGI trailers, and I think one brief game play showing, which was pretty much still implemented in the game. I think for the most part, only the story changed, and a lot of things came up short because of it. "That's not an achievement, it's called rushing to get it in some finished state" While true, I doubt that was his call. That's something a producer would do, or publisher. Anyhow, he may be to blame, just not sure if I'd stand so firm on that belief. I don't in any way mean to imply that I thought the game was good as it was released. Far from it. In my opinion it was worse than FF13.
Oh yay, another Versus XIII praiser that thinks it would have been amazing because the thoughts running in your head said it was going to be. Because Stella had a sword and all that and that would have made the whole story better, and her obviously not a Kairi type character. Let's be honest here....outside of maybe KH2 (about half of it's story really) what even just good to great stories has Nomura done by himself without the guidance of someone higher up than him like Sakaguchi? He has none. He probably put so much fluff in the main story of XV that it was unusable or incoherent to the degree of what the KH franchise is now.
Finally, i hope xvi will be traditional jrpg like Octopath Travelers
FFXV was never to be the path going forward. I recall as much being said. I hope you know that traditional JRPGs have been happening well before Octopath. Considering Tabata was up against the elements, he's done awesome. He finished the game, it looks fantastic (though it runs a little rough), and while the lore and gameplay aren't perfect by any stretch, it was, in my opinion, not a "bad" game. Mediocre, but not bad. Credit where it's due. Crisis Core was great, if you ask me.
Crisis Core was absolutely terrible. It's gameplay had the depth of 1 ply toilet paper. All you do is go through a series of identical, bland hallway dungeons, and spam the attack button to beat enemies.
"absolutely" ? I don't think that word means what you think it means. I think most reviews outlets would disagree with you.
ik, i've played every classic ff, chrono etc during good old times :) i mentioned Octopath because it's one of latest traditional jrpg style developed by SE and got really good reviews.
@DarXyde Good for those review outlets, I'm capable of forming my own opinion. And what I played was retrospectively, a modern day smartphone game before they had a label to them. The story took all of the worst elements of the original 7's, being completely inaccessible if you never played the original. This approach also hurt the story overall, as it had no identity or intrigue of its own, and was just an amalgam of fanservice moments that had little to do with each other. The gameplay as mentioned was bland and lacked any semblance to what it was a prequel of. Map exploration, a tenant of the RPG formula and something FF7 executed to perfection, was reduced to treading a loop of hallways so barren they'd make FF13 look open world in comparison. Combat was nerfed in the same way as well. Gone was any idea of thought or strategy, in its place a button mashing attack system and mobile game-esque lottery machine system, that rewarded the player for doing the bare minimum. Even musically, the aspect one could argue is FF7's crowning achievement, ranges from shameless rips of sound effects from the original for a cheap nostalgia play, to uninspired "hardcore" remixes of tracks of the original that miss the mark on what made them great in the first place.
Nebaku, "@DarXyde Good for those review outlets, I'm capable of forming my own opinion" So am I. And it happens to be congruent with theirs. You can rip on the game as much as you like. It doesn't make you factually correct and that's the only point I'm trying to make. It's cool that you spent the time sharing your thoughts, but that doesn't change the fact that I liked it.
*cough* Dragon Quest...
That's a shame. I think the release model of the FFXV dlc was a bad choice. Even though I really like FFXV I haven't bothered to get the the dlc yet because I wanted to wait for all of them to release first. I'm assuming a lot of people did the same thing because it doesn't seem like a good idea to periodically get back to the game to only play a small dlc. They should've done a proper expansion that fills in some of the missing plot points and noticably enhances the base game instead. You can't expect people to get hyped for 2 hour dlc snippets that barely add anything to the main game on their own.
This is how I felt as well. I finished the game ages ago, shortly after the initial release, but figured I'd wait until all DLC stuff was finished before going back. It just seemed like it was never going to happen and at this point I honestly don't even feel the need to go back to play it if it did get finished. It's a shame. The game at release was fun for me at the time, but it wasn't good enough to draw me back in afterward.
I'll just maybe wait until I can buy the full version on disc for about $10. Then I can have it for my collection, and go back and do the trophy clean up since those like to stay in my trophy list as incomplete even if I don't have the DLC....which is really annoying Otherwise, I liked the game play, so I don't mind revisiting that, but I really couldn't care less about the story if that story wasn't part of the uninspired story they delivered with the original game.
I may not be as educated on the topic as others. But I really enjoyed FFXV. I thought it was an amazing game with a great story. So it's sad to see this guy leave.
I enjoyed FFXV as well but it did release in an unfinished state. The Royal Edition should have been the full game from the start but deadlines...
Most of the haters never even played the game or weren't willing to give it a fair shake. XV was very well received and sold very well and it certainly deserved all it too. Granted I agree that they overdid it with the DLC. The original 3 plus the multiplayer would have been fine enough. I'm looking forward to seeing what they bring to the table with FFXVI.
The question is did you understand the story though the anime, CG movie and other media outside of the game and game play? Did it take later that it's release date, updates and DLC, to get the full game? If you did then game itself failed to tell it's story.
Weren't we just talking about a shake up?
timo Kingsglaive was a much better story than ffXV. Just imagine if they would have put that in the game.
A "shake up" at this point in Square's case would be delivering a competent and involving JRPG in one singular package. Not a multimedia J-pop advertisement.
I enjoyed playing it. But I just couldnt get too invested in the game because the combat was atrocious, the story felt weak. The graphics and the music probably are the things that kept me goin. I do think the ending was great (the original ending, since i heard they remade the ending or something)
Great story? Lol Missing parts of the story and most development is considered great now?
The game play was quite the departure from the FF series. It lacked pretty much any real RPG elements one would expect from a mainline FF game. Same criticism was thrown at FFXIII, but at least it's battle system was more of an extension on the ATB system. The story was OK, but I'd say it was far from amazing. It was rife with holes, had unexplained departures for no apparent reason, sudden reappearances with little to no explanation of where those people had been, almost no real feeling of the world being that alive, a dull and dated open world mechanic, with a world that was also pretty dull. Uninteresting side quests or professions which tend to be popular in the games. And ultimately, had very little feeling of a FF game outside the name, a few nods here or there to standard inclusions, and Chocobos. Couple that with the game obviously being incomplete, and the rest of the content being sold down the line, instead of maybe free updates, practically any and all back story released in a direct to DVD movie, and the general disdain for Square Enix botching VersusXIII, which many people had been eager for, and it made a game that a lot of people didn't really like. I thought the game play was really good though. But it's about the only thing I found to be a saving grace for the game.
All what I want to see is new game like final fantasy 7, 8 , and 10 with modern graphics Why Square Enix can't do that ?! I really miss Squaresofte days
WHAT ABOUT 9 U ASSHOLE!!! ;) I would actually prefer if they made one without modern technology in it, like ff9. Im kinda sick of the sci-fi vibe final fantasy has currently.
3, 4, 6 and 9
thanks for ruining ffxv
FF15 will always be an unfinished game... I just wanted all the promised content, but I mean, I can't even be shocked. The game went through development hell, and it seems they couldn't even put together dlc without falling into another cycle of time and money wasted. Note: I loved what I got to enjoy, but it's like loving something you know isn't the real thing, just a mirage. What a sour feeling I have right now.
Makes me wonder what game they were making for FFXV that got scrapped because they just turned Versus into XV. Wonder if it was so bad, they said they needed a mainline FF game, and had to scrap the other one, or if it was OK, but not far enough along, and they didn't want to lose all the money spent on making all those CGI cut scenes to promote Versus. I think Squaresoft may actually make more profit if they didn't spend so much time trying to remind people that they have a CGI movie studio.
Now SQUARENIX must reunite the golden trio for FINAL FANTASY XVI. HIRONOBU SAKAGUCHI - NOBUO UEMATSU - TETSURA NOMUYA!
If we're talking about dream teams I'd personally rather have Yoshinori Kitase or Hiroyuki Ito directing the next Final Fantasy as they've made my favorite games in the series but I doubt that's going to happen because they seem to have retired from directing games for a while now (at least that seems to be the case with Kitase). Nobuo Uematsu sadly seems to have some unspecified health issues at the moment and he didn't seem to have much of an interest in working with Square Enix recently anyway.
So its a person who no longer works at square, a guy that is contemplating retirement due to bad health and a guy that never did anything on FF other than character design
finally i can say, fuck you tabata, for what you did with FFXV and my love for future FF installments, pratically at his lowest. this deserve a celebration! https://www.youtube.com/wat...
after all years anticipating it's release the game was a huge disappoinment, but there is so much potential buried in all the bad. everyone blaming this dood for it being such an incomplete mess, but this game was already a mess long before it was rebranded as XV. this game deserves better than dumb crossovers, and half assed 5$ dlc. if XIII got two other direct sequels to try to fix the mess they made why can't they do the same for XV? instead they just keep milking this games image
XIII, XIII-2 and Lightning returns were better games than XV IMO. XIII just wasn't good as a FF game, but was alright otherwise....although it felt incomplete as well since Pulse was so empty. The story was certainly better, although not told very well, and character development came up lacking. XIII-2 just had a bad ending, and kind of a dumb premise...although it was pretty dark, and ultimately, all three games seem only connected through the characters, and not the story, because they were all kind of disjointed from one another, and seemed to introduce parts of the lore which shouldn't even exist in some places. LR kind of requires you not hold it accountable to the lore of the XIII universe though. But LR also had a pretty bland open world, with a pretty incoherent story, but at least the story was complete in that incoherence, in that from start to finish, it was a complete story. nonsensical...with no connection to the first two games....but complete. But the game play was pretty good if you aren't looking for a traditional JRPG style of game.
I didn't like anything about 15 to be honest, but I don't blame him. I blame gamers who rejected more traditional JRPG style games forcing his hand to create a very westernized wanna be Skyrim styled Final Fantasy. And the sad fact is it sold really well when you compare it to Dragon Quest which is actually a Japanese style RPG and a MUCH better and totally complete game. The sales numbers should be flipped between the two games.
The one that sold twice as much is AAA. That's it.
You clearly haven't even seen DQ XI if you don't think it's AAA, it's higher quality than SO many other so called AAA games...
I've played over 100 hours of DQ11 so far, and am not even to the postgame yet. I love it. But, factually, DQ11 is a mid-tier game. You can't expect a game with a mid-tier graphical level to sell the same as one with a AAA graphical level. It happens, but extremely rarely (Pokemon comes to mind).
Are you joking... and is the only thing you judge a game by is graphics? And the game looks fantastic.
This always happens. For some reason, people think that when I point out that a game is factually not AAA, that I'm bashing it. I'M NOT BASHING THE GAME IN ANY WAY! I already said I love it! I'm just calling it how it is. AAA means something. You can't just slap the label on things that you like. It also harms expectations, when people think it needs to sell 10 million copies in order to be successful. They would have made a tidy profit on DQ11 with ONE million copies sold.
Its a shame but move on and work on FF16
Best of luck to the guy
This is great news! FFXV was garbage the moment it crapped all over FFvs13. Tabata leaving is just icing on the cake.
This is great!! Though I enjoyed FFXV it was a mess of a story.Now that they scrapped most of the dlc except Ardyn's story hopefully they can concentrate on FFXVI & FFVII:R.
Thank god. Go work on a tales of vesperia game or some crap. Get the heck off my gosh darn final freakin fantasy darnit. Game was hot Trash. I told this clown on twitter, you need to add more summons, magic and limit breaks to this game and do you know what this fool said? "na" What a sad bum and now hes unemployed. Final fantasy xv would have been a hit if they had just added more offensive eyecandy to the engine.. More is always more, not less. FFXV lacked the true spectacle ud expect from a next gen final fantasy game. What a pity. May the remainder of his career be casual
FF15 sucked balls. 10 year in the kitchen and at the end FF13 was the better final fantasy game. I got no grudge against this Tabasco guy, but based on his CV of games he "made" .. Why got he appointed to lead the FF15 project? FF15 was a major disappointment, like MGSV. Now SE wants a subscription model for their offline games?! Wat?!