Sony has published a new patent for a VR controller that could be for the next generation PS VR device for PS5.
I wish they would go with IR LED emitters around the ring like the Vive and Rift use. So much less distracting than using actual emitting light to be tracked. Far less error when using IR sensors and they work in daylight or the dark just the same.
Psvr2 will probably be far better than the current version. You never know it may have tracking without lights but ir would be good. They need to cut the weight a little and also less cables, PS5 will also be vr ready so no need for the external box. New controllers is also good which pretty much confirms psvr 2. Can't wait :)
I will be on board with whatever comes next. I still enjoy my PSVR, just giving my 2 cents on what I might like to see improved.
I wouldn't be surprised if the breakout box isn't included in the base system. it's an added cost for the manufacturing of the system, and while it's probably not something that's overly expensive, when you factor in a few dollars over tens of millions of units, it adds up. Since VR is still likely to stay kind of niche next gen, although possibly more popular, I still don't see it being built in. However, I do see Sony maybe making a single output port for a new breakout box, as that would be kind of convenient. Personally, I think i'd like some built in headphones which fold down for use. I find my good headphones I listen to music with don't fit well over the headset, and earbuds are an annoyance, which tend to get tangled up when I remove or put on the headset....and the one's it comes with are terrible. Otherwise, since it's likely to still have a cable, Sony needs to realize that most living rooms are at least 12' in either direction, and often times more. A few more feet of cable to get from the breakout box to the headset are a must. On the software side, they need to remove this, "out of play area" hardwired standard from the API, because if I'm sitting on my couch, about 12' away from my PS4, then I don't want to have to move a foot or two forward so the "Out of play area" box doesn't become firmly rooted on the screen, despite all tracking still working just fine. It's painfully annoying, and makes setting up and using it more of a chore, which sometimes puts me off of using it. I shouldn't have to set up a tripod and put the camera on it....which also has a relatively short cable...to play a game....and it tends to keep things cluttered up on my entertainment system. New controllers I can get behind.
Not sure why you got downvotes for this, but just must be from fanboys who won't hear a bad word about the PSVR, and I own and bloody love the thing, but it has it's issues. Yes, the tracking on PSVR is, for want of a better word, lacking. It's flawed to a degree where it can be a hindrance in certain games, and because it uses light to track, once those orbs disappear behind something (like your body) or get held up near your head, the lights on that send the tracking heywire on either the moves or the hmd. Anyway, these are just patents. Sony has already filed a few of these, and my guess is that they are older designs just filed for some kind of backup. No way do I see them using the same tech of PSVR for tracking. Already we have Oculus Quest and Windows MR headsets that use inside out tracking, and IR. I think they'll go with inside out at least, with something similar to Valve's Knuckles design for hand controllers. Maybe even a brand new camera tracking system something similar to Kinect or Leap Motion for full body and hand tracking.
I noticed while reading the patent that it mentions camera and depth camera. Not sure if it means the two cameras on the PS camera itself. Or if they are talking about depth camera tech like when they bought sofkinetic who specializes in depth cameras and have created one of the world's smallest HD depth cameras. It's like kinect but they seem to be more in the auto industry. Patent also seems to be an update to their 2015 filed patent. So you might be right that it's old and they are just locking the patent in.
it's cool, I am sure it's just me and not what I said. I own both a Rift and a PSVR, so I should have the right to do my own comparisons and observations. Tracking is the one area that the PSVR suffers the most in comparison to PC VR. Who knows what the end result will be for PSVR2 but I am excited to see what areas we see the improvements being made.
My only problem with the tracking overall is the rather short distance that the camera is allowed to be from the headset to actually be considered in the play area. It's only something like 10', and the average person actually sits further away from that in their living room....where most of these systems reside. I have a tripod I set my camera on so I can sit on my couch, but it's more of a chore to set up, so I really have to be committed to playing a VR game at the time, so it isn't just some pick up and play thing for me....which limits my time on the device.
@rainslacker - yeah the bare minimum we need a better camera for tracking. Having only one limits your playspace obviously, so if Sony can come up with separate wireless cameras that can be placed in your room to allow for 360 tracking, that could work too.
Agreed Dom, I'm mot criticising psvr, I love mine tbh, but obviously the tech will improve over time so I was just speculating. I reckon the downvotes are from certain salty fanboys who want it to fail rather than because it was being critiqued. Think its the psvr 2 ref that triggered them lol.
Maybe with multiple sensors that are wireless or just plug into AC. Whatever it is, it's got to be simpler with less wires. I highly doubt they'll stick with visible light for tracking.
IR has it's own problems. I've had the Vive and Rift fail in demos because of too much sunlight near by.
yes but let's not compare the tracking from the Rift/Vive to the PSVR because that's a one way battle.
My point is that they should consider something other than IR.
how the hell could the MOVE be "distracting" if you're using PSVR? you can't even see the thing.
sorry poor choice of words. I just mean that visible light can have a lot of interference. Distracting to the sensors is more what I meant, not to you or me. :P
Nah. No need for IR. Visible light looks cooler and can work just as well.
first off you don't see them while you are wearing your headset, so cooler to who? People watching you? Visible light can have tons of interference and it all depends on your room setup. IR sensors don't work the same way.
Looks cool in pictures and also for when friends are over. It’s a cool advertisement imho.
Looks very interesting. And, there's an analog stick gamers are looking for. Sony can't make their tech like vive, oculus or windows mr controllers because of patents. Just like they can't make their headsets like Sony's comfortable design because of a patent. If Sony can increase tracking and accuracy while keeping vr inexpensive, it will go a long way in keeping prices low and increasing sales to grow the platform. Comes down to hands on to see if something like this actually works. But, they patented it. So, most likely it does. I wonder if this was Dr. Mark's parting gift before heading off to Google? And, who's in charge of Magic Lab now? Edit: looks like a gentlemen named Ennin Huang. Who has other patents that designed this. Can't wait either way.
Sony, HTC, and Oculus are actually talking a lot about sharing tech. They're really invested in making VR a thing. The patents thing just means they can make money off each other, and spend less money on R&D to get things done, as they'll license out the rights to use those patents, or even buy the parts from each other should one of them make said parts. I don't see why Sony would mind sharing tech, since they don't really compete with PC VR. I have a feeling that Occulus and Vive will eventually reach a single standard, although their hardware implementations may continue to be different.
What I would like to see is Sony join the one connection group everyone else has joined in on so far VirtualLink. They don't have to make it compatible with PC. But, just like hdmi, usb,etc there should be a one connection solution.
I think the reason they aren't joining is because they are only planning on using PSVR, on PS. While such a thing could open up third party devices on the system, the more likely scenario is that Sony would prefer licensed 3rd party partners, if any at all, which means that a headset would have to be released with the proper connections already. I do agree that a one connection solution would be preferable to what they have with HDMI and USB being there now, but Sony can likely make this on their own. OTOH, if they were to support VirtualLink, it means that they could share in the creation of what it does, give their rather significant expertise onto such things, and more importantly, greatly reduce their own R&D cost into the matter, while being free to use any patents that may come from it which may end up being better than their own solution. Personally though, I wouldn't mind at all if the PSVR was compatible with PC. I think it'd be nice to use with my laptop for some applications or 3DVR videos....where I find the PS4 kind of cumbersome to use because of where I watch videos being limited in the movement.
I think this Ennin Huang is Dr Marks replacement after he left. Looking at his past history, he's got many patents of his own, some he has with Dr Marks, Anton Mikhailov,etc https://patents.justia.com/... I think I'll miss Dr Marks a lot but Sony seems to be in good hands. Even with Anton over at Media Molecule.
Never mind. I think he now works at Pico vr as the design of the headset looks like psvr and some shanghai talks say he's at Pico. The neo looks like psvr. The guy even mentions it in the video of ex playstation guys making the headset https://m.youtube.com/watch... So this patent is confusing or just late.
But windows vr headset are using sony's design
They should have made those Minority Report gloves a long time ago
If Sony comes out with a cordless headset that uses a signal adapter built into ps5 and get full degrees of motion as well as controllers that sense individual fingers... they could easily steal the VR market. But they also need to keep cost somewhat low. Will be interesting to see.
I don't think the radio to transmit or recieve the signal would cost that much. It's more the lag introduced could be excessive. Not so much on the input side of things, as that is probably higher from the camera doing its thing, but in the streaming of the video. Even on an isolated network, with only the PS5/PSVR communicating with each other, the lag for 90fps would be apparent, and cause a delay in response to movements, which tend to be quicker and less smooth in terms of updating the screen over the more linear movements you get an analog stick. The physics of network transfers really making it achievable, unless there is some willingness to not worry so much about frame lag. Otherwise, if we got that, I could see VR being more like you see in stupid commercials where people are diving around their living room. Seems kind of dangerous.:)
Yeah wireless VR is just now in its infancy. So it's possibly too soon or too late into the PSVR2's development to do it. Either way I'm excited to see what Sony brings. If they do a $1k PS5/PSVR2 bundle I'll absolutely jump in
I just think a more convienant solution needs to be made. Consoles are popular because of their pick up and play nature, but VR can be a bit more work to simply start up. Some of this is because of the limitations of how they set up the hardware with the camera, the rest is because I feel the cables they do have for the camera and VR itself are a bit too short.
I keep saying they need to redo the powerglove
Well Oculus and Vive have ways of registering different digits with their controllers, but to have full finger and digit movement would be awesome. Check this out when you get the chance: https://www.youtube.com/wat...
I said that Sony had a technological superior product on the horizon when they were leasing thier current patent to Lenovo, but No in comes the disagrees.
Damn dualshock 5!??
Make more games like Astro Bot and Moss !! Plus some RPGs
As long as we get analogs on our VR controllers, I'll be happy
They need to make a pair of gloves I don't wanna hold a controller anymore.
I’ve said it before and I’ll say it again...VR sucks as a gaming application at this point and time. I’ve yet to see a single game on console VR worth the money. VR is similar to a roller coaster. It’s fun for the first few mins but after riding for to long you just wanna get off and throw up. This is of coarse my opinion and may not be a popular one but it’s my truth.
Speak the truth? Change your name to speaks bollocks, please.
Please explain to me how MY OPINION is “bollocks” ? I’d love to hear this. And please tell me ONE game that’s highly rated and critically acclaimed for psvr? Matter of fact just name a highly rated vr game that has come out in the last 3 months. Facts only please because apparently opinions are “Bullocks” as you English put it.
Why would you need a ps5 for this to work exactly? Nothing in that article said that it needed a ps5. This could be something that could be sold right now. The Move wands for the ps3 work for the ps4 so I don't see a problem with releasing them now. A second generation psvr could be released whenever they want and doesn't necessarily have to tied to the ps5 in any way, especially if it has its own graphic chip set and processor built into it.
The trigger buttons are much important on VR controls. Please, make two on them (L1-L2, R1-R2).
Vr will remain garbage until like 2025.
Bottle opener? Ill Still buy two lol.
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