80°

This video shows all the alpha and beta versions of Halo; from strategy to first-person shooter

DSOGaming writes: "The first Halo game has a special place in my heart. I remember when it was still a PC-exclusive and reading all about it in Voodoo Magazine. At that time, I had a Voodoo 2, Voodoo Banshee was the first 2D/3D card from 3DFX available to the market and Voodoo 3 was not released yet. Much like Voodoo 2, Voodoo Banshee was only supporting 16-bit colours but that was about to change as Halo was one of the few games that showcased – at least back then – the big difference between 16-bit and 32-bit colour rendering."

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dsogaming.com
mcstorm2006d ago

Haha its mad to see the Journey of Halo I remember seeing the mac conference when it was a mac exclusive game

timotim2005d ago

I'm sorry, but it wasn't. Pay attention, I'm going to learn you something today.

“We are starting to see some great games come back to the Mac,” Jobs said in 1999, hyping up his coming announcement. “But this is one of the coolest I’ve ever seen. This game is going to ship early next year from Bungie, and this is the first time anybody has ever seen it.”

At no point, during that presentation at Mac World did Bungie or Steve Jobs say it was an exclusive for the Mac. People just assumed it was (like the author of the article you linked to) because it was the first time that anyone seen it publicly. But the game was already running on Windows at that time and was also suppose to come out for it as well. Where's my proof you say? Here is Bungie themselves clarifying it...
https://youtu.be/W9-Wk_R3SP...

Continue watching until about the 3:05 mark to get the full answer. You simply fell victim to an internet myth that lots of people just accepted and ran with, but was never proven. At no point did Bungie, nor Apple ever say it was exclusive. Steve Jobs was just doing what he did best and marketing his own product, the Mac. He needed gamers to take his products seriously, which they weren't, so he kinda made it seem like it was exclusive, but it never was. Halo was actually developed FIRST for Windows.

mcstorm2005d ago

OK maybe this one will help https://www.svg.com/106885/... anyway believe what you want and for me I don't really care as it was the reason why I got an xbox so if it was or was not exclusive it got microsoft foot in the door.

timotim2004d ago

🤔🤔🤔??? But I just explained that to you...the actual Bungie employees just explained that to you. He said "we had to scramble to get it up and running on a Mac before the presentation" and that it was ALREADY running on Windows by that time. He explained that many people just assumed it was a Mac exclusive but that wasn't the case.

Your second internet Source is nothing more than yet another person who fell victim to the internet myth that it started out as Apple exclusive and ran with it...it did not. The Bungie employee addresses this specifically. Show me where Apple or Bungie at ANYTIME said this...you can't. Before Bungie was bought by Microsoft, Halo (code name Blam) was both a Mac and Windows game, but development started on Windows. Anyone who tells you otherwise is incorrect according to BUNGIE, not me.

60°

The importance of audio: How music makes games better

How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?

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gamespew.com
130°

Ex-343 dev says there were “20-30” pitched Halo games we’ll never see

A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.

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theloadout.com
Kaii66d ago

Well, 4-Infinite dropped the ball massively so don't worry.

Sgt_Slaughter66d ago (Edited 66d ago )

Not really. 4, 5, MCC, and Infinite are only remembered for their shortcomings and failures when the franchise was purely known for being a system seller and an all-time great. There's a reason 1, 2, 3, and Reach are looked back on fondly, and it's not because of nostalgia.

FinalFantasyFanatic66d ago

I don't know of anyone that speaks fondly of the later Halo games, I would like to play 5, but I know it's not good, and I'm just waiting on Infinite to hit my strike price. I played MCC a lot later after it came out, so must of those bugs/issues were gone by the time I played it.

66d ago
PhillyDonJawn66d ago (Edited 66d ago )

To say it dropped the massively is just not true. Many in the community hold H5 as the best mp mechanics in the entire series and say its what 4 should've been. Its campaign was trash but the MP is Fantastic and many faces of the community still play today and it only made 500mill in the matter of months but sure it dropped the ball massively. 4 was hated due to all the changes at once. And CoD like feature and rightful get hate but it's campaign story was liked by a majority of ppl. 343 hasn't nailed ot 100% but they get 1 thing perfect but F up in other places. Infinite had a good campaign and design but the story was a mess. The MP improves upon what Halo 3 was and is what many ppl wanted to go back to but it lacked content severely. So massively aint the word. Dropping the ball massively is when it's pure trash and unplay/unenjoyable. Most ppl blind by nostalgia so soon as 1 thing aint the same its hated cause Halo set the bar so high
FYI reach was not that good.

+ Show (1) more replyLast reply 66d ago
Vengeance113866d ago

Dead IP, time to invent something new.

kaos8966d ago

Maybe they can have ID or one of the COD studios help 343 with this series.

jznrpg66d ago

Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them

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80°

Why 343’s next Halo Xbox game needs to be a return to ODST

With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.

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theloadout.com