Early Access Means Nothing Anymore

Before PlayerUnknown’s Battlegrounds released, it had become a viral sensation on Twitch, sold 13 million copies and even got its own esports tournament complete with a $350,000 prize pool. It was in early access, a public, but incomplete version of the game sold to help publishers bankroll the game’s development and invite user feedback. It was PUBG’s crawl toward a full release that tipped me off that “early access” is in fact a meaningless term.

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