Jeffrey Matulef writes:
"And that's really what Dead Space boils down to. It's competent, but generic. To answer the question I posed at the beginning of this review as to whether the game has enough originality to make it stand out amongst the crowd, the truth is it does, but not very often. When it sticks to its more original ideas; the zero-g environments, the severing of limbs with unique weapons, the lack of ammo, etc. it works very well. But it doesn't capitalize on these innovations as it should. It plays things too safe, resorting to repeating the same shootouts in the same corridors that would feel at home in any number of shooters. It's too afraid to really take any risks, like adding more zero-g environments, or cutting the game length in half (keeping all the good bits and doing away with the filler). There's still a pretty good action game at its core, but don't be surprised if the last few hours bear more than a passing resemblance to the first."