On Friday, Stardock CEO Brad Wardell revealed to Edge that his company is developing a non-intrusive copyright security solution for external publishers.
The initiative came in the wake of The Gamer's Bill of Rights, which implores game makers to ditch obnoxious copy protection methods. Stardock has been an advocate of non-intrusive copy protection for years, selling commercially successful games such as Galactic Civilizations and Sins of a Solar Empire that have no copy protection.
But as Stardock approached major publishers to agree to the terms of the Bill, they were still unwilling to go DRM-free.
Game Rant gets an exclusive look at Sins of a Solar Empire 2's new population mechanic that refines and expands the system from its predecessors.
Game Rant chats with Sins of a Solar Empire 2 producers about how modders have helped shape the game from within and without.
Edward Angell of Gamer Professionals writes: 4x games have come a long way in the past few years. Let's talk about why they are successful and what we can look forward to in this epic genre.
...I really could not give a flying f**k what the solution is as long as it:
a - does not impede my ability to on-sell the game once I decide to sell it.
b - It makes games cheaper to buy. I'm amazed how so many publishers point the finger at pirating as the reason that games are so expensive. However, the platform that is responsible for the most pirating (i.e. the PC) often has the lowest price for new release games and on a console like the PS3 where there is no pirating, we pay a much higher price.