After half a year delay, Another Indie´s Sinner Sacrifice for Redemption is finally released but can the boss rush game deliver a satisfying experience?
TGG says: "Sinner: Sacrifice for Redemption offers some very interesting boss fights and introduces an innovative new concept through its “sacrifice” theme, causing you to grow weaker instead of stronger as you progress. While your character may end the game as a weaker version of himself, you’ll come out as a stronger player. Only a few unfortunate technical issues hamper it becoming a true indie gem, but in the end, I have no regrets about spending time with this challenging title."
Sinner: Sacrifice for Redemption, the boss battler from publisher Another Indie and the AAA veterans at developer Dark Star Game Studios, brings new challenges and content to the arena today.
Sinner: Sacrifice for Redemption is a Souls-inspired boss rush a unique hook:every time you defeat a boss, you become weaker. A strong idea that's executed well, though not without a few stumbles.
This looks cool. I love Indies and supporting the little guy.