The Hidden Story: Body Language in Video Games

Video games have been telling stories since their advent in the 20th century, but it was not until graphics began to evolve into three-dimensional space that the capacity for nuanced body language was created. Storytelling could open up into the subtle world of non-verbal storytelling and the recent God of War and DOOM reboots truly push the envelope.

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Hardiman95d ago (Edited 95d ago )

I've been impressed with some of the motion cap studios like Santa Monica Studio, Naughty Dog, GG, Ninja Theory, Insomniac and Quantic Dream have brought to their respective games!

I could feel the weight that was on Kratos's shoulders and see the pain in his eyes, it was really remarkable! Being a father myself, I can relate to trying to connect with my sons and that story really impacted me and the animations brought it full circle. The nuances that are captured in the eyes is particularly is really impressive and I still remember how I felt when Nathan, Sam and Sully return to the motel only to find Elena there discovering the shed been lied to. When she turned around and look on her face and the emotions in her eyes was incredible! I could really feel her pain and disappointment.

I look forward to seeing how this evolves in the coming years and what kind of experiences can be had in the later life of the PS4 and what's to come with the PS5!

Edit: Really good read! Thanks for sharing!