PC Invasion: Assassin's Creed Odyssey has microtransactions like time-savers and legendary gear. Jason Rodriguez examines these offerings and provides reasons why they're a totally acceptable business decision.
Microtransactions shouldn't be in full priced games.
Yup, this article is getting silly.
Amen. And the fact this game is intentionally grindy in order to entice gamers to purchase EXP boosts.
Yes, they should. Anything to sell to idiots is okay with me to keep base cost of game down.
They -could- be if done in a proper way. An average gamer’s idea is: “No! Games should only cost like this. The end.” A company’s idea is: “What can make profits? Let’s see!” Companies and shareholders aren’t simply going to say no to dollars because a handful of people in online message boards and websites are angry or have an opinion. Likewise, angry gamers aren’t just going to accept the idea that MTX exist in games. And so the goal is to align both ideals: - Full priced games that you can complete and get your $60 worth. - Microtransactions that aren’t intrusive or mandatory. There are games that go overboard but, more often than not, gamers are wise enough to call out companies on it (ie. SWBF2). If the general sentiment is: “MTX should not be in full-priced games” — then why hasn’t majority of the AC community roused the villagers and brought out the virtual pitchforks to “be as manly as Gaston and kill the beast?” The reason is simple: It’s because no matter how much we try to push the narrative that MTX shouldn’t be in full-priced games, there are actually more gamers who’ve become accepting of the system. In turn, they evaluate if the MTX implementation is acceptable, or if it’s grossly intrusive. They analyze before they react on the internet. That’s why many AC players have yet to sharpen their pitchforks (if at all) because they (*gasp*) realized that microtransactions in this particular scenario weren’t issues at all — and the article explains that in detail. 👍🏻
No Microtransaction should be acceptable, period! If you care so much about me saving time and kot grind, bring cheats back. Back in my day when I didn’t have the time or the brain to figure out fatalities in MK, I look them up on the Internet and write them down on a paper. I would also search Konamy codes to get a headstart or unlock something... now those were time savers, not pating more money on top of the base price
But the trophy and achievement hunters would cry that other people don't have to work as hard for their pixelated awards.
Achievement and trophy are usually automatically disbled when cheats are used, like in the past GTA games.
They -could- be if done in a proper way. An average gamer’s idea is: “No! Games should only cost like this. The end.” A company’s idea is: “What can make profits? Let’s see!” Companies and shareholders aren’t simply going to say no to dollars because a handful of people in online message boards and websites are angry or have an opinion. Likewise, angry gamers aren’t just going to accept the idea that MTX exist in games. And so the goal is to align both ideals: - Full priced games that you can complete and get your $60 worth. - Microtransactions that aren’t intrusive or mandatory. There are games that go overboard but, more often than not, gamers are wise enough to call out companies on it (ie. SWBF2). If the general sentiment is: “MTX should not be in full-priced games” — then why hasn’t majority of the AC community roused the villagers and brought out the virtual pitchforks to “be as manly as Gaston and kill the beast?” The reason is simple: It’s because no matter how much we try to push the narrative that MTX shouldn’t be in full-priced games, there are actually more gamers who’ve become accepting of the system. In turn, they evaluate if the MTX implementation is acceptable, or if it’s grossly intrusive. They analyze before they react on the internet. That’s why many AC players have yet to sharpen their pitchforks (if at all) because they (*gasp*) realized that microtransactions in this particular scenario weren’t issues at all — and the article explains that in detail. 👍🏻 PS: Back in my day we had microtransactions. They were called quarters for the 80s arcade machines.
Microtransactions should only be in F2P games! It's unacceptable that they are crammed into full priced games! Before you say"they are optional" just remember this all started with OPTIONAL horse armor and yet here we are a decade later and many big publishers are pushing them in full priced SP games! This isn't about saving time it's about greed and being exploitive and cutting material to sell in season passes, DLC/costumes etc. What's funny to me is there are many publishers and devs who don't rely on these practices and are very successful. It doesn't take much imagination to see where this is going considering how it began.
And yet, people keep defending it.
Sheeple will defend anything even if it's screwing them over a barrel. Makes you appreciate companies that put a lot of content in their game and don't lock it behind MTs when you're paying full price.
Well the article did say that a different opinion will lead some people to react: - like it requires a “wake up, sheeple!” type of response And wouldn’t you know it, the next reply to your comment was, you guessed it... “wake up, sheeple!” 😄
I will defend it and I actually have a reason. Games wouldn't be $60 anymore if it weren't for this. They would be $70 or $80 at this point. You will make a blanket statement and you can't defend it. The MT available in this game DOES NOT HARM YOU in any way. It doesn't make the game more difficult without it. Some games do abuse it certainly, but not all.
@yomfweeee Except that right now $60 only get you the bare minimum experience for a game like AC. There are 9 difference editions of AC:O ranging from a mere simple $60 upto nearly $300 for the highest edition, with each version offers contents that are locked in others. So no, your excuse “games won’t cost $60 anymore” is not valid.
@yomfweee @King_Noctis — you do know there was a time when RPGs cost $75+ and some, like Phantasy Star games, cost up to $100. There were also the games from the Neo Geo which could cost up to $300. Now you might ask: “Yeah, but those were collector’s editions!” Nope, they were “the bare minimum experience” — the base game — that’s it.
Oh please saying you get the bare minimum for only $60 is absolute bullshit. You get a complete experience and dozens of hours of play. For an extra $30 you get additional content sprinkled on top for the next 6 months or half a year. It is no different than expansion packs that have existed for decades.
"Before you say"they are optional" just remember this all started with OPTIONAL horse armor" EXACTLY We all pushed that kind of shit off because it "was optional" and "not a big deal" yet people have the God Damn f***** nerve to continue saying it now, after EVERYTHING anti consumer that has become worse in the industry.
Actually, to be more accurate in case you might be misremembering things: A lot of people called out Bethesda due to the Horse Armor DLC. It actually got a negative reaction from many gamers and critics. Wanna know what actually made MTXs more viable? Their success in mobile and freemium games. And the success of MTXs in mobile/freemium games kept happening despite a vocal subset of players who disliked it. So, realistically, it’s not accurate to state that: “we brushed it off and this happened.” It’s more like: “we did NOT brush it off, we kept yelling on social media and putting up hashtags and emojis, and it still happened.” So now the discussion is — how do you adjust to it? And how do you ascertain and differentiate good implementation from bad ones?
Here's the thing for those who say if not for microtransactions games would be $70 or $80, why are there those who don't cram MT's in their games and yet they are successful?!?! They sell millions of copies and keep creating more and more amazing SP games. Also most of the companies that do it EA, Ubisoft, Activision, Take Two are all very large and powerful companies, it's not like they are struggling! So because for the most part they have super bloated budgets and aren't managed properly we the consumers have to make up the difference! No it's just greed and there's nothing wrong with being successful or even being profitable but there is something wrong with actively creating content for games that can be sliced off and sold for additional moneys!
This game is trash, much like your opinion on microtransactions.
I agree that MT's should not be in full priced games but as in this case of AC:Odyssey they can be paid absolutely no mind. The game is fun so far,reminds of Origins.
No point trying to explain this. Most folk kicking up a fuss about these "predatory business practices" are just repeating what youtubers have told them and probably wasn't going to buy the game to begin with. Like it or not MT are going nowhere because money. Providing they have no effect on my game I don't care.
That’s one of the funny things about human behavior. In today’s world where a lot of people are interconnected via social media and the net, the rapid-fire information makes it so that certain personalities or sentiments become a rallying cry or a sounding board. That’s why Twitter became popular — it allowed you to convey a message in the least amount of words that can be digested by a large number of people. It also meant that, oftentimes, discussions are reduced to memes, tweets, summaries, and soundbytes — oft-repeated ad nauseum. One very long Twitter thread addressed that — https://mobile.twitter.com/... — from Charles Randall talking about gamers and gaming discussions becoming toxic: “I did a public talk with kids of all ages... this kid, 13-16 years old... talked about how bad devs are... he nailed all the points “being greedy,” “bad engines,” all because of a YouTuber he watches.”
(Cont) A number of reactions to a certain difference in opinion will lead people to lash out vehemently simply because of this strongly-held belief. But these beliefs and ideas that, more than likely, came from another random person on the internet (ie. YouTube, as you mentioned). That’s why the first paragraph of the article already made mention of how video game discussions have become “partisan” and how easily “outrage” seeps in gaming simply because of how internet/social media influence has changed the way we had discussions.
Agreed 100%!!! I will continue to buy any SP campaign game that I'm interested in to play no matter if it has MTs knowing they can be payed absolutely nada.
You should try to level up from NPC to quest giver
The reason why it reminds you of Origins is because its basically a reskin of last year's game. Same art assets. Same animations. Same clunky combat. Same boring brain-dead enemies. Same generic repetitive quests and collectibles disguised as "content." Same grinding for level ups and same type of skill tree. OH! But now there's DIALOG OPTIONS in this year's game! Wow. :|
You must of played the game from beginning to end to say this opinion of yours? Origins was amazing & so far Odyssey is as well!! Different strokes for different folks.
Microtransactions are totally acceptable in one situation and one situation only: in free-to-play games. Since Assassin's Creed Odyssey is not a free-to-play game, it is by definition totally unacceptable.
You’ll be surprised. A number of gamers are also against microtransactions in free-to-play games. Their reason: - “It’s gambling/manipulative/predator y/abusive” So yes, in some strange way there’s a blanket rule of sorts applied by some vocal commentators. It leads me to think that the only time certain people are accepting of something is if it’s “free and handed to them with no strings attached.” 😄
Well, yes. Microtransactions by definition are gambling, manipulative, predatory, and abusive. But, that doesn't mean they aren't kind of necessary to keep free to play games running.
Especially for Pegasus 🤓👍 Who am i to tell people how to spend their $$. Its only when the grinding could literally take days or weeks to level up and they are all like... give us MORE moneys!
I went against everything I stand for and bought the XP boost. I just don't have the time to grind these types of long games. It puts into question of whether or not they purposely made the game more grindy to coax people into buying these MTs.
You know, that's actually addressed (in three paragraphs no less): > Here’s something that you might’ve seen tossed around in various discussions around the web: some players are complaining about the grind. Also, apparently microtransactions (time-savers) were made in order to force the player into purchasing them. So the “grind” (a.k.a. “regular progression in a video game with RPG mechanics”) has suddenly become a detriment. > What some tend to forget is that Assassin’s Creed Odyssey reinvented itself to embrace RPG mechanics even further. And so as an RPG, you’re going to have to put a bit more time and effort to climb that mountain. That isn’t necessarily a bad thing. At no point in time will you be prevented from completing sections of the game (although you do need to do some quests to level up). This isn’t a “paywall” since a “lack of payment” isn’t your barrier to entry — it’s simply the lack of playing the game more. You’re never locked out of anything just because you didn’t buy something from the store. > Think of it less like Assassin’s Creed or a formulaic adventure game and more like World of Warcraft, Final Fantasy, Divinity: Original Sin, or any RPG from the past four decades or so of gaming. Get stronger as you level up and play, sell stuff you don’t need, do quests and all that. It’s not the instant-gratification that others seem to find more relatable. And yes, you can even find guides and videos made by fellow players that let you know of certain important locations. Put in the time and effort to progress, farm, explore, and grind — like any other RPG — and you’ll enjoy Assassin’s Creed Odyssey for what it is.
Here a thing. When you put MT in AAA games. You know that publishers will have a potential to abuse it. If they flip the switch, game Community would piss off. But if you killing it slowly, It’s like you boiling the frog slowly until it die.
There is no questioning it. The grinding B.S. of this tired, retread of a game was premeditated and predatory, specifically designed for gamers like you who have no willpower. You went out of your way to buy this game, even though you knew full well that it was a grind-fest, and yet you still gave in to Ubisoft's MT B.S. Be ashamed of your words and deeds.
Jim Sterling disagrees with you vehemently (NSFW language): https://www.youtube.com/wat...
Jim Sterling isn't the end-all-be-all voice for gamers.
No ones saying he is and even so he still has a pretty compelling argument if you can be bothered to watch it. Greed pure n simple.
Hate him...like him...he makes a good point Even in this video when he talked about clashing with editors over trying to talk about MTs and the like...mostly in Assassins Creed Unity https://youtu.be/UH4R6BusYr... They didn't want to know and they told him to basically ignore it.
the way I see it is that games cost 50 dollars in the 80s, and 60 dollars now. there's a huge disparity in how little the cost has increased in the face of bigger and bigger budgets. instead of charging people 100 dollars per game they can instead make up the difference by using microtransactions. these aren't game-breaking, and I don't agree that the game was designed to be a grind just to sell boosts. the way I play rpgs matches the pacing I've encountered for the most part, and I haven't gotten to a point where I only have one quest available to me that is too hard or over-leveled.
Pcinvasion.com That's one more website to add to my ignore their articles list for me.
I just ignore them. Don't care to buy them, nor do I care to make a fuss about it and stress over something that doesn't directly affect me.
Like what ? Metal Gear Survive forced people to buy save slot. You can tell that publishers will have potential to abuse it. When time go on like that, it will get worse. It will affect on younger generations. We have this argument back in 2017, but you still defend it without realizing how dangerous MT in AAA game is. I understand making game is now harder than previous generations and developers need more money. You may asking me like this “is there any better solution than this ?” To be honest, I don’t know, but there is always better way than this. Other people like me always find a way.
Mts shouldn't in a full-priced AAA game.
I agree with the article. Like Mortal Kombat selling quick fatality tokens. I love it, please lazy people, please support and fund my favorite games. That transaction had no negative effect on me whatsoever.
Ever here of just a difficulty setting ?
Lol no. Microtransactions shouldnt exist at all on singleplayer full priced games. Hats off to gow and spiderman avoiding this.
They are never acceptable.
No its not. I feel sad that nowadays people think things like this are acceptable in gaming.
Well, I’ve been gaming for roughly 34 years (I’m 37 now). What makes me feel sad are: (A) how much games cost from $50-70 decades ago (80s onwards) (B) that the production budgets for games (and their development teams) have skyrocketed over the years (C) that today’s prices for AAA titles are usually fixed at $60 for the base game (D) that somehow there are still people who forget those three facts above
You're 37 years old with the mentality of a 7 year old. What an embarrassment. Yes, games budgets have ballooned. So what? That's NOT OUR PROBLEM! Stop making it seem like its a problem THAT WE GAMERS HAVE TO FIX! We are not here to fix the problems of multi-billion dollar conglomerates. AC 1 cost $20 million to make, AC IV BlackFlag cost $120 million to make, and that was on the same generation of consoles. Why? Because Ubisoft got extremely greedy and wanted to rush out more releases each year, thus exponentially increasing the amount of staff required and the costs of development. How is it that Breath of the Wild took an entire console generation to make (they started working on it even before the Wii U launched!) and it still cost less to develop than BlackFlag, which in turn had an even smaller budget than Origins / Odyssey? Ubisoft created the ballooning budget problems out of GREED. You believe WE need to solve that problem. No! We! Don't! Ubisoft needs to learn how to lower the budgets of their games, give AC some time off and stop chasing dumb whales buying their trashy MTs. The video game industry is a CUT THROAT rough business! If you can't handle it, then GET OUT! Just like THQ, Acclaim, Midway and so many other studios had to shut down, if corporate executives don't know how to run a company properly, so be it, let them go the way of the dodo! But under no circumstances is it OUR PROBLEM TO SOLVE! This shameful pandering for billion dollar conglomerates is ludicrous. All that you need to comprehend is that they made AC Odyssey a worse game out of greed. And that, SPECIFICALLY THAT, affects us gamers. And that, SPECIFICALLY THAT, is unacceptable. Nothing else matters.
No no they’re not
The games legendary item system is geared towards microtransactions and has no defence what so ever.
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