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Assassin's Creed Odyssey's Microtransactions Are Totally Acceptable

PC Invasion: Assassin's Creed Odyssey has microtransactions like time-savers and legendary gear. Jason Rodriguez examines these offerings and provides reasons why they're a totally acceptable business decision.

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Nyxus36d ago (Edited 36d ago )

Microtransactions shouldn't be in full priced games.

UCForce35d ago

Yup, this article is getting silly.

preciousdeath35d ago

Amen. And the fact this game is intentionally grindy in order to entice gamers to purchase EXP boosts.

yomfweeee34d ago

Yes, they should. Anything to sell to idiots is okay with me to keep base cost of game down.

JJasonRodriguez34d ago (Edited 34d ago )

They -could- be if done in a proper way.

An average gamer’s idea is: “No! Games should only cost like this. The end.”
A company’s idea is: “What can make profits? Let’s see!”

Companies and shareholders aren’t simply going to say no to dollars because a handful of people in online message boards and websites are angry or have an opinion. Likewise, angry gamers aren’t just going to accept the idea that MTX exist in games.

And so the goal is to align both ideals:
- Full priced games that you can complete and get your $60 worth.
- Microtransactions that aren’t intrusive or mandatory.

There are games that go overboard but, more often than not, gamers are wise enough to call out companies on it (ie. SWBF2). If the general sentiment is: “MTX should not be in full-priced games” — then why hasn’t majority of the AC community roused the villagers and brought out the virtual pitchforks to “be as manly as Gaston and kill the beast?”

The reason is simple: It’s because no matter how much we try to push the narrative that MTX shouldn’t be in full-priced games, there are actually more gamers who’ve become accepting of the system. In turn, they evaluate if the MTX implementation is acceptable, or if it’s grossly intrusive. They analyze before they react on the internet.

That’s why many AC players have yet to sharpen their pitchforks (if at all) because they (*gasp*) realized that microtransactions in this particular scenario weren’t issues at all — and the article explains that in detail. 👍🏻

+ Show (1) more replyLast reply 34d ago
AspiringProGenji36d ago (Edited 36d ago )

No Microtransaction should be acceptable, period!

If you care so much about me saving time and kot grind, bring cheats back. Back in my day when I didn’t have the time or the brain to figure out fatalities in MK, I look them up on the Internet and write them down on a paper. I would also search Konamy codes to get a headstart or unlock something... now those were time savers, not pating more money on top of the base price

bigmalky35d ago

But the trophy and achievement hunters would cry that other people don't have to work as hard for their pixelated awards.

King_Noctis34d ago

Achievement and trophy are usually automatically disbled when cheats are used, like in the past GTA games.

JJasonRodriguez34d ago

They -could- be if done in a proper way.

An average gamer’s idea is: “No! Games should only cost like this. The end.”
A company’s idea is: “What can make profits? Let’s see!”

Companies and shareholders aren’t simply going to say no to dollars because a handful of people in online message boards and websites are angry or have an opinion. Likewise, angry gamers aren’t just going to accept the idea that MTX exist in games.

And so the goal is to align both ideals:
- Full priced games that you can complete and get your $60 worth.
- Microtransactions that aren’t intrusive or mandatory.

There are games that go overboard but, more often than not, gamers are wise enough to call out companies on it (ie. SWBF2). If the general sentiment is: “MTX should not be in full-priced games” — then why hasn’t majority of the AC community roused the villagers and brought out the virtual pitchforks to “be as manly as Gaston and kill the beast?”

The reason is simple: It’s because no matter how much we try to push the narrative that MTX shouldn’t be in full-priced games, there are actually more gamers who’ve become accepting of the system. In turn, they evaluate if the MTX implementation is acceptable, or if it’s grossly intrusive. They analyze before they react on the internet.

That’s why many AC players have yet to sharpen their pitchforks (if at all) because they (*gasp*) realized that microtransactions in this particular scenario weren’t issues at all — and the article explains that in detail. 👍🏻

PS: Back in my day we had microtransactions. They were called quarters for the 80s arcade machines.

Hardiman36d ago (Edited 36d ago )

Microtransactions should only be in F2P games! It's unacceptable that they are crammed into full priced games! Before you say"they are optional" just remember this all started with OPTIONAL horse armor and yet here we are a decade later and many big publishers are pushing them in full priced SP games!

This isn't about saving time it's about greed and being exploitive and cutting material to sell in season passes, DLC/costumes etc. What's funny to me is there are many publishers and devs who don't rely on these practices and are very successful.

It doesn't take much imagination to see where this is going considering how it began.

UCForce35d ago

And yet, people keep defending it.

rdgneoz335d ago

Sheeple will defend anything even if it's screwing them over a barrel. Makes you appreciate companies that put a lot of content in their game and don't lock it behind MTs when you're paying full price.

JJasonRodriguez35d ago (Edited 35d ago )

Well the article did say that a different opinion will lead some people to react:

- like it requires a “wake up, sheeple!” type of response

And wouldn’t you know it, the next reply to your comment was, you guessed it... “wake up, sheeple!” 😄

yomfweeee34d ago

I will defend it and I actually have a reason. Games wouldn't be $60 anymore if it weren't for this. They would be $70 or $80 at this point.

You will make a blanket statement and you can't defend it. The MT available in this game DOES NOT HARM YOU in any way. It doesn't make the game more difficult without it.

Some games do abuse it certainly, but not all.

King_Noctis34d ago (Edited 34d ago )

@yomfweeee

Except that right now $60 only get you the bare minimum experience for a game like AC. There are 9 difference editions of AC:O ranging from a mere simple $60 upto nearly $300 for the highest edition, with each version offers contents that are locked in others.

So no, your excuse “games won’t cost $60 anymore” is not valid.

JJasonRodriguez34d ago

@yomfweee @King_Noctis — you do know there was a time when RPGs cost $75+ and some, like Phantasy Star games, cost up to $100. There were also the games from the Neo Geo which could cost up to $300.

Now you might ask: “Yeah, but those were collector’s editions!” Nope, they were “the bare minimum experience” — the base game — that’s it.

yomfweeee32d ago (Edited 32d ago )

Oh please saying you get the bare minimum for only $60 is absolute bullshit. You get a complete experience and dozens of hours of play.

For an extra $30 you get additional content sprinkled on top for the next 6 months or half a year.

It is no different than expansion packs that have existed for decades.

+ Show (3) more repliesLast reply 32d ago
-Foxtrot35d ago (Edited 35d ago )

"Before you say"they are optional" just remember this all started with OPTIONAL horse armor"

EXACTLY

We all pushed that kind of shit off because it "was optional" and "not a big deal" yet people have the God Damn f***** nerve to continue saying it now, after EVERYTHING anti consumer that has become worse in the industry.

JJasonRodriguez34d ago (Edited 34d ago )

Actually, to be more accurate in case you might be misremembering things:

A lot of people called out Bethesda due to the Horse Armor DLC. It actually got a negative reaction from many gamers and critics.

Wanna know what actually made MTXs more viable? Their success in mobile and freemium games. And the success of MTXs in mobile/freemium games kept happening despite a vocal subset of players who disliked it.

So, realistically, it’s not accurate to state that: “we brushed it off and this happened.”
It’s more like: “we did NOT brush it off, we kept yelling on social media and putting up hashtags and emojis, and it still happened.”

So now the discussion is — how do you adjust to it? And how do you ascertain and differentiate good implementation from bad ones?

Hardiman34d ago

Here's the thing for those who say if not for microtransactions games would be $70 or $80, why are there those who don't cram MT's in their games and yet they are successful?!?! They sell millions of copies and keep creating more and more amazing SP games. Also most of the companies that do it EA, Ubisoft, Activision, Take Two are all very large and powerful companies, it's not like they are struggling!

So because for the most part they have super bloated budgets and aren't managed properly we the consumers have to make up the difference! No it's just greed and there's nothing wrong with being successful or even being profitable but there is something wrong with actively creating content for games that can be sliced off and sold for additional moneys!

LaWiiG35d ago

This game is trash, much like your opinion on microtransactions.

Elda35d ago

I agree that MT's should not be in full priced games but as in this case of AC:Odyssey they can be paid absolutely no mind. The game is fun so far,reminds of Origins.

wwinterj35d ago

No point trying to explain this. Most folk kicking up a fuss about these "predatory business practices" are just repeating what youtubers have told them and probably wasn't going to buy the game to begin with. Like it or not MT are going nowhere because money. Providing they have no effect on my game I don't care.

JJasonRodriguez35d ago (Edited 35d ago )

That’s one of the funny things about human behavior. In today’s world where a lot of people are interconnected via social media and the net, the rapid-fire information makes it so that certain personalities or sentiments become a rallying cry or a sounding board. That’s why Twitter became popular — it allowed you to convey a message in the least amount of words that can be digested by a large number of people. It also meant that, oftentimes, discussions are reduced to memes, tweets, summaries, and soundbytes — oft-repeated ad nauseum.

One very long Twitter thread addressed that — https://mobile.twitter.com/... — from Charles Randall talking about gamers and gaming discussions becoming toxic:

“I did a public talk with kids of all ages... this kid, 13-16 years old... talked about how bad devs are... he nailed all the points “being greedy,” “bad engines,” all because of a YouTuber he watches.”

JJasonRodriguez35d ago

(Cont)

A number of reactions to a certain difference in opinion will lead people to lash out vehemently simply because of this strongly-held belief. But these beliefs and ideas that, more than likely, came from another random person on the internet (ie. YouTube, as you mentioned).

That’s why the first paragraph of the article already made mention of how video game discussions have become “partisan” and how easily “outrage” seeps in gaming simply because of how internet/social media influence has changed the way we had discussions.

Elda35d ago

Agreed 100%!!! I will continue to buy any SP campaign game that I'm interested in to play no matter if it has MTs knowing they can be payed absolutely nada.

quent35d ago

You should try to level up from NPC to quest giver

+ Show (1) more replyLast reply 35d ago
Chocoburger34d ago

The reason why it reminds you of Origins is because its basically a reskin of last year's game.

Same art assets.
Same animations.
Same clunky combat.
Same boring brain-dead enemies.
Same generic repetitive quests and collectibles disguised as "content."
Same grinding for level ups and same type of skill tree.

OH! But now there's DIALOG OPTIONS in this year's game! Wow. :|

Elda34d ago

You must of played the game from beginning to end to say this opinion of yours? Origins was amazing & so far Odyssey is as well!! Different strokes for different folks.

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