Devil May Cry 5 doesn't look too hot right now thanks to ill-advised microtransactions which are killing the buzz of the otherwise hotly anticipated sequel from Capcom.
It's head scratching because Monster Hunter World was ripe for this garbage but they did the right thing and kept it out. I even bragged on them and now look at them, putting in microtransactions in DmC!
They were there in dmc 4 and I think the dmc reboot also so where was the outrage then
It's not the point. No one really cared for DMC4 because people were thinking how you can scam that much money from an old game, the game had it's big launch, no MTs, no nothing. What else can you do with it. However this is something that could get worse if we let it. People give the crappy "don't like it don't buy it" or "it's options" mentality for DLC, Lootboxes and past MTs, and now look they've become ridiculous over the years.
Foxtrot, that is exactly the point. You can buy red orbs. That's literally it, Matt Walker has confirmed this himself and Dualshockers already commented on the amount of red orbs you can earn permission. This will be a meaningless option for people who have less time to game than the rest of us.
Can’t believe how Monster Hunter: World went onto become Capcom’s most successful game of all time only for the publisher to later include microtransactions in another entry in a flagship series.
This is the sad world we live in. NBA 2K with VC, AC with Helix Credits, and Forza dropped the tokens and loot crates but still throws gobs of paid DLC at you. FH4 has day 1 DLC including a VIP pass with double XP and exclusive items you can't earn otherwise. Publishers are steering clear of loot boxes and classic pay to win MTs, but they are replacing them with things just as egregious. AC Odyssey apparently forced you to grind so hard during act 3 that you are liable to just buy Helix credits with real money in order to progress in-game. Shadow of War did the same. NBA 2K makes it such a grind to improve your MyPlayer and when i played there were so many modes that used VC that it became almost impossible to max everything out without spending real money. Forza Horizon appears to have many unique items from car customizations to clothing to houses. That is great, and while they did away with premium currency, they still offer a VIP pass which doubles your XP. There are items that cost 10 million XP and they know how difficult the grind is without that VIP pass. They also lock exclusive items that you are unable to obtain without the pass. Obviously they have $30 car packs and paid expansions as well. Gobs of paid DLC.
Yeah I haven’t heard that from the many reviews I’ve read for ac odyssey so I’m calling bullcrap it’s like shadow of war
He also forgot to mention the added Micro-transactions in GT Sport. A game sold at full price as barebones and has slowly been updated to become a complete game only to add MTs to it. He also forgets to mention the countless MTs in some of his other favourite Ps4 exclusives like UC4 and SF5 amongst others. But that’s ok, tyler typically has his blinders on.
GT Sport was rushed, it was lacking content at launch, but since the day it released PD has worked ravenously to fill out the game and they have done so very quickly. A few months after launch the game was dramatically improved with a campaign, cars, tracks, modes, ect added. GT Sport paid for launching too early with lower than expected reviews and sales, but the game is fantastic now and Polyphony is still adding cars, tracks, scapes, ect every month....for free. GT Sport IS like a service based game, but the only difference is the service is free.
For an entire year there wasn't a single dollar of DLC you could spend money on, everything was free, but recently PD offered the option to purchase any of the in-game cars with real money. However, there are no exclusive cars or content and every car can be earned in-game. This is the only thing you can buy with real money. Compared to most other racers on the market this is nothing. Meanwhile, all those car and track packs that every other racer charges for, GT Sport gives every month for free. GT Sport and Spider-man are far less egregious than Forza, NBA 2K, ect. Luckily Forza isn't as bad as it was, but Forza has had terribly greedy DLC this entire gen. Loot boxes, premium currency, VIP passes. C'mon man.
And Fifa is the king of MT and on which platform are the most copies sold and revenue from MT generated?
Stop being so melodramatic
I know right? Bunch of drama queens.
Gamers are drama queens. I learned that when all of that cross play crap was going on. But, I kind of agree that MT's in DMC 5 is kind of wack. I wonder if its like the special edition where the price of skills and moves go up as you progress through the game. I can see a lot of grinding ahead.
Meh. I’m still going to buy it.
don‘t buy and they‘ll release the next one without microtransactions. but that would be too easy, i know.
From my experience microtransactions have effected my gaming very minimally. Way less then what people make it out to. And you know what is easy? Simply not paying for any of it.
You know what’s even easier? Not putting them in there in the first place!
Because you are an idiot who doesn't realize what's coming. It might be fine for now, but later they will start designing for it.
One can buy the game & don't buy any of the MTs knowing it can be done & it has been done.....by many.
That's the opposite of a helpful approach. See, let's assume everyone who objects to them does what you say. What does this tell Capcom? 1: There are no consequences for doing this because it doesn't impact sales, but the people who don't object to them (and a bunch of the people who do) will buy them, which increases profits. 2: Clearly they didn't design their systems to encourage you to buy them well enough. The result? Expect more and more exploitative examples next time. And the time after, and the time after, and every time until it starts to actually hurt profits. Cus that's, by and large, the only thing companies care about.
Still buying it. I think there's just a predisposition to cringe at the prospect of microtransactions. Sure, people may complain that it's a problem worth addressing ASAP, and that's a fair point. I risk alienation by saying this, but I think it should be said: we're spoiled. Many of us still want physical media, don't want prices to increase, and utilize the used market frequently. We often demand these massive undertakings where the game worked is rich and detailed. It takes quite a few people working on a single game to make this a reality. At some point, you have to realize that some things need to give. So developers have done some things we don't like: season passes, keeping content locked behind DLC, preorder bonuses, and, of course, microtransactions. People can blame developers going under on their failure to innovate. Fair point in some cases. But, for instance, I don't think Free Radical should've tanked because they took a chance on one bad game (Haze). There is a decent amount of fear behind a project failing now because of the manpower and resources needed to fuel a single project this industry. This is a big reason you're seeing so many multiplatform games since last gen. Capcom is on pretty shaky ground, but their content has really improved. As long as the microtransactions are as harmless as they were in DMC4SE, I can't complain. And trust me, I get it. Single player with MTX is not ideal. But if it remains very innocuous, it doesn't matter to me. And before you say "it's taking advantage of casuals", spare me your sudden self righteousness.
No. Video games are the largest entertainment industry in the world (possibly excluding porn.) These companies that plead poverty, your activision-blizzards and what not, they post record profits almost every year. Companies like Bethesda sink over a hundred million dollars into Fallout 4 and make all that money back *in one day.* ONE. The fact is, what DMC is doing is the same thing other companies have been doing. *Cut out* things that used to be in game and free, and then either sell them back or make them a huge pain in the ass to get while trotting out bullshit player choice excuses when *real* player choice and letting the player play how they want is called *cheat codes* and you don't charge extra for them. This is doubly true because the mid sized independant studios and indie stdios? They're the *least* likely to include microtransacions and that kind of bullshit and 1 flop will instantly kill their company, but the enormous mega corperations that could eat a 100 million dollar flop and keep on trucking because they have 4 more games releasing that year that essentially garuntee billions of dollars in revenue, *those* are the companies who shove that crap in their games. You've bought the propoganda. Also, DMC5, a game in a series that's notorious for being fairly hard even on the easier difficulty settings, is *charging orbs* to revive, and of course each time you do it, it costs more. That creates a perverse incentive to actively damage the product in order to attempt to extract more orbs from the players by murdering them, and threatening to make them re-start the area if they don't pay real money. IF you think that won't impact the gameplay, you would be wrong.
Disagree. Totally. Did you seriously just try to make a case using Bethesda and Activision- Blizzard? You are talking about industry leaders. The exceptions, not the rule. So tell me, what exactly is DMC cutting out? You're aggrieved before you even understand what the nature of the MTX are. This is my problem with the people complaining: you literally have no idea what it is like yet. The inclusion is not a sudden kiss of death. I specifically said that, if they are innocuous (and provided the specific example of DMC4SE), it's no problem. As for the midsized independent studios, they get breaks from platform holders and are not held to the same standards (they can get away with making budget scaled titles and only release digitally). As for 1 flop away from tanking, that pretty much only really applied to Ninja Theory as an independent studio because they had sizable budgets, talent, and a good sized studio. Look at how Platinum frequently cannot self publish. It's propaganda in the case of some companies, but I would argue not most. The major corporations eating their failures really depends: was it a critical failure or commercial failure? Many of the big corporations do reuse assets (e.g., Call of Duty) and can avoid costs that way, it also helps to have annual releases. In the case of Capcom, they came into this generation pretty damn broke. And they deserved it, honestly. But they're showing a clear uptick in quality. They needed funding for Dead Rising 3, need Sony's help for Street Fighter V, made current gen versions of old games, all to fuel real ambitious sequels. I definitely don't think they're in the clear yet, and like I said, we don't know how intrusive the MTX will be yet. I'm withholding judgment until I see officially. I'm still getting this game, but the role of MTX will affect how soon that happens. I don't really agree on the series difficulty; the original DMC3 was the only one I thought was truly difficult (you can literally beat Dante Must Die mode in DMC2 using only handguns). The prospect of buying revival orbs is a bit scary, but your explanation is slightly disingenuous because the price in game does cap. It's pretty much business as usual. You also assume that you cannot repay business and farm red orbs. You can sharpen your pitchforks, but there's no real evidence (yet) that you'll need them. We'll see.
>Also, DMC5, a game in a series that's notorious for being fairly hard even on the easier difficulty settings, is *charging orbs* to revive, and of course each time you do it, it costs more. That creates a perverse incentive to actively damage the product in order to attempt to extract more orbs from the players by murdering them, and threatening to make them re-start the area if they don't pay real money. IF you think that won't impact the gameplay, you would be wrong. You know you can buy orbs with real money only once, right? Or are you as uneducated as everyone who whines about this topic?
The mid sized studios typically *don't* stuff microtransactions in. Fromsoft? No. Atlus? No. Even Capcom can spend the most amount of money they've ever spend on a game (MHW,) without microtransactions, and have it turn around to be their best selling game *ever* and be profitable on day one. Gold Orbs. Next question. Uh, no? We *do* know the nature of them. It's subject to change, yeah, but we know as fact right now they are primarily selling red orbs, we know you get between 20 and 60k in a level depending on how well you do, and we know the first death costs 7500, the 2nd 15000, ect, up to 37500. *Also* we know people don't put things in games they don't want you to buy, so if there was no reason to put it in then they woulnd't have bothered. The actual reasonable assumption is that they *do* want you to buy them, and the way you do that is by creating systems that incentivise people to buy the thing you want them to buy. The ability to self publish is *not* what's indicative of a successful game. These mid sized studios with proven track records for successful games, they get publishers. And if the only way you can afford to make a game is to stuff it with microtransactions, GTFO, you don't belong in the buisness. Also, no. See, Capcom (and every other company) *does not care* about backlack. They care wether or not they get your money. If you give them your money, even if you don't buy the microtransactions, you aren't saying "This isn't acceptable" you're saying "there is no consequence for doing this so do it more and harder next time," and they'll probably *keep* doing it more and harder untill they pull an EA and the whole thing blows up in their face, but by then it's too late, a once beloved series is dead with basically 0 chance of redemption.
Except capcom isn’t cutting anything from dmc 5. You can just pay for all upgrades but they already confirmed progression will stay the same
"The mid sized studios typically *don't* stuff microtransactions in. Fromsoft? No. Atlus?No." You're joking, right? Atlus has SEGA's backing (and the team that developed Persona 5 was incredibly small-- took years to release and the game is cross platform and not visually impressive. In other words, not held to the typical AAA standards of the industry) and FromSoft never really self publishes. The standards of the industry, like I said, are largely tied to gamers asking for more without a willingness to pay more for physical copies or help offset the costs somehow. In some cases, it's totally greed and I agree with you. But not always. Not most frequently. Gold Orbs. Next question. "Uh, no? We *do* know the nature of them. It's subject to change, yeah, but we know as fact right now they are primarily selling red orbs, we know you get between 20 and 60k in a level depending on how well you do, and we know the first death costs 7500, the 2nd 15000, ect, up to 37500. *Also* we know people don't put things in games they don't want you to buy, so if there was no reason to put it in then they woulnd't have bothered. The actual reasonable assumption is that they *do* want you to buy them, and the way you do that is by creating systems that incentivise people to buy the thing you want them to buy." 1. You assume you cannot replay missions and farm. 2. Without a gold orb, you just have to replay the mission. 3. I keep saying it, but DMC4SE. Definitely didn't need to buy it. Never have. At all. Might be different in DMCV, might not. We'll see. I am only saying ya'll keep jumping to conclusions. "The ability to self publish is *not* what's indicative of a successful game." I never said it was. I only implied self publishing is indicative of STUDIO success, not how successful a game is. It means they have the resources to move forward on their own vision. "And if the only way you can afford to make a game is to stuff it with microtransactions, GTFO, you don't belong in the buisness." Assuming you are talking about DMCV, allowing red orbs to be purchasable is stuffing it with MTX? That's a bit hyperbolic. So what solution do you propose? Leave the industry as is and forbid MTX? " If you give them your money, even if you don't buy the microtransactions, you aren't saying "This isn't acceptable" you're saying "there is no consequence for doing this so do it more and harder next time," " And if you *don't* buy the game, that will inform Capcom that this beloved series has no fanbase anymore, STILL EFFECTIVELY KILLING IT. Reviews, sales, and MTX engagement are all things Capcom can measure. If the score is hurt by how prevalent MTX are and that is reflected in sales and engagement, I'm pretty sure they'll get the message. You're quite cynical. Like I've been saying since all of this started.... we'll see.
You’re an idiot. Plan and simple.
*Plain Great defense, by the way. Most enlightening six words I've read all week.
I might have missed typed but at least I’m smart enough to see these scams coming a mile away. I stand by my statement.
*Mistyped Cool, man. Do you.
Haha next comment I do I’ll have ya proof read it.
News flash you dont have to buy them. BTW if more companies did this maybe so many wouldn't have shuddered this year and past. It's a business. Respect people enough to make up their own minds and spend their money the way they want too.
People are doing this right now. They are making up their minds and don’t want MT in games. That is what you are literally seeing. Watch these big publisher lose game sale after game sale. Funny thing is most of the big publishers couldn’t make a good game if it hit them in the face. The game industry is already taking a stance on this. Everybody is pretty much buying good single player games with no MT’s in them.
That’s not true you’re seeing people on the internet complain which is what they do and it’s a vacuum but in the real world mts are big business which is why you keep seeing them
Tell that to telltale games.
Telltale had other issues. Getting expensive licenses to work on multiple projects simultaneous, thus needing bigger teams while having diminishing returns on the same formula. Micro transactions would have probably caused them to go bankrupt faster due to earlier diminishing returns.
No it would have saved them. Single player base diminished dramatically.
Agreed, but if the game is stellar, dmc5 will speak for itself. It really depends on the extent of the grinding to level up. Its a matter of that that will determine if the developer is being greedy or not. I firmly stand that mt's have no place in a single player game. God of War, Horizon Zero Dawn, and Spider-Man, all single player games that sold extremely well that didnt need mt's to do so. Want to charge me for dlc or something to further the life of a game after ive beaten it? Go right on ahead...
Well said my sentiment exactly. Time will tell. I think more and more people are waking up to this sort of thing.
The teachings of EA I see have passed onto Capcom that sucks
No matter how much I want this game , pre order cancelled. I bought that new middle earth game and the single player to me was so intense with all that micro transaction &hit
Is it weird that I think that this "controversy" is perpetuated by DmC reboot fans unhappy it's going back to the old style... Nobody makes this big a fuss with forza,FIFA,madden. But making a fuss here is actually harming a game in a series that was on life support. I just consider micro transactions in a game like this, to be a Patreon/kickstarter/donate button.
People and governments are making a fuss about card packs in FIFA and other micro-transactions that include gambling mechanics - and Madden fans are disappointed - so yeah they are actually
There's no constant articles about it on popular videogame websites like there is with DMC5 at the moment. Forza has micro transactions and nobody cares. 9's all around.
@Versus It's called youtube - some of which have a combined viewership around a million plus.
Not a fan of microtransactions but I'm no really bother because I will play through the game and unlock things that way. People understand you not being forced to buy them.
the Irony of a "Devil" game and being "Greedy" ..who would have thought lol
Really wish they didn't do this.
I'm buying anyway,MTs will be paid no mind.
Tales of series has had this for years already. It's going to be fine people.
Just make it an arcade game -he/she who has the most quarters win. XD
wonder if re2 will have them in it..
Gammers are such hyprocrites where is the outcry over rd2 we all know that game will be littered with microtransactions. They are super smart with releasing the online latter to avoid bad press. But it will be absolutely littered with them. Meanwhile dmc has one that is not even needed and kinda pointless
As long as we can play offline and avoid the MTs then it might be similar to RD2's ONLINE (separate) mode
SMH! I hate that I'm still gonna buy this day one. I love me some DMC too much.
You know you don't have to buy the game or any of the microtransactions.
killing? no, because fans will buy it anyway, me included; giving it bad advertisment? hell yes, a lot of people will not buy this game because of this useless MT inclusion
It means that the game is hard ah hell. Good, i do not care about paid content.
That's nothing new, now i just shited my self.lol
The microtransactions I think are only to speed up leveling and can be avoided according to TGS reports.