Eurogamer writes: "You can fire once per turn, an allowance you can use at any time while you have control. So you could use all your action points to advance the character as far as they can go, and then open fire on an enemy. Or you could move, fire, then move again to find cover. Should you stray into the sights of an enemy while moving, they'll fire at you, but this stops the moment you go into aiming mode. You can then take your time to line up your shot, and let fly with a volley of shots. Your target then gets a chance to respond in kind, so finding cover before attacking is always wise. Just by allowing you to try for headshots and other trappings of action games, it's far more visceral than the usual stat-based grid systems usually associated with the genre. If you want a handy soundbite comparison, imagine Full Spectrum Warrior going to a JRPG cosplay convention."