I miss getting stuck in Tomb Raider games

Eurogamer - Whenever I hear someone talking about the great old days of games, back when the designers would just chuck you right into the middle of it all ("Getting stuck on a puzzle?" I once heard Tim Schafer say, "We used to call that content"), I think of one game that did just this, and very literally. About a third of the way into Tomb Raider 2, Lara Croft goes for a short ride on a submarine. The ride is short because the submarine crashes or explodes or something wretched and annoying like that. Anyway, the cutscene ends ambiguously and then the next level begins and...well, total darkness. Or just about. You're floating at the bottom of the ocean surrounded by shadows and water and not much else. There is, initially at least, very little suggestion of where to go. My sense, upon first encountering this level, was that the game had broken itself in a very unusual way: it had broken itself in that the setting had survived but the game had somehow run out of narrative to fill it with. It was like the designers had downed tools and backed away.

The idea that games used to be better when they were harder and more obscure is one of the more annoying conversational gambits out there. The terms are vague - there are so many ways for a game to be hard, not all of them intentional or laudable - and I don't think I agree with the premise in the first place. But there is one series where I think it's absolutely true, for me at least. I really miss getting incredibly stuck in Tomb Raider.

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mezati9923d ago

the old tomb raider games were something truly special

Spurg23d ago

Shadow of the tomb raider has an option to disable any hint such as the environmental indications.

AK9123d ago

Not sure why this is disliked when its completely true

AK9123d ago (Edited 23d ago )

I personally don't but I'm at a different stage of my life right now, since I work for a living I don't have time to get stuck and I usually look up an online guide/video to get past the problem or drop the game altogether.

Although honestly if it was the me from the past when I was a kid I would have absolutely loved to have gotten stuck and forced to use my brain to figure a way out but that was back when I had so much more time.

D3TH_D33LR23d ago

I’ve always said the new tomb raider doesn’t even come close to holding a candle to how fun, hard and challenging the old tomb raiders were to navigate. It was about precise jumping with multiple types of jumps, edge creeping and schimmying. The path forward was never too obvious and there were tough and rewarding secrets. Loved the old tomb raiders. Very big part of my childhood. The new games are great but old tomb raider felt more rewarding and adventuresome.

tombfan23d ago

It's simple... The old games didn't have a map to show you where to go and find things , if the newest games (everyone of the new games) ommit the world map, the games would be harder.

In Shadow of the Tomb Raider the options are there to have a challenging exploration, but... There's the game map, so, it's a little bit easier.