300°

Hermen Hulst (Guerrilla Games): Inspecting our temporary additional Studio Space

Hermen Hulst (Guerrilla Games): "Inspecting our temporary additional Studio Space. It’s a canal mansion built in 1741, adjacent to Guerrilla studio. This will be part of our home until our few Facility is ready late next year."

DarkVoyager2071d ago (Edited 2070d ago )

I didn’t even know Guerilla Games was opening a new studio. The temporary studio is beautiful though.

Nyxus2070d ago

They're moving to a new, larger space later, this is a temporary studio.

DarkVoyager2070d ago

Are they expanding in size or just moving?

Nyxus2070d ago

@ DarkVoyager: both, they will go from 250 to 400 employees: https://www.gamesindustry.b...

UltraNova2070d ago (Edited 2070d ago )

So there will be two teams(if they are expanding to 400 people) effectively opening they way for developing two IPs at the same time?

One is surely HZD 2 and the other a Killzone reboot (my wish) or a brand new IP altogether.

*Killzone reboot: it should be an open world (not bigger than HZD) maybe with some planet hopping to spice things up (but taking us to Vecta can be done in the sequel) with light RPG elements and an engrossing story on the origins of the ESA and Vecta wars. The signature KZ2 heavy moving/combat feeling must make a comeback. Cant wait to see thia happen now that Guerilla has elevated their game.

Cant wait to find out more.

RememberThe3572070d ago

He mentioned a while back in an interview about Horizon that they already have two teams. Their other project probably got the green light so their probably doing that as well as the sequel to Horizon. I'm hoping for a KZ reboot...

+ Show (2) more repliesLast reply 2070d ago
strayanalog2070d ago

Not a bad place to hang your hat at all.

fOrlOnhOpe572070d ago

As if the Artwork team weren't already inspired enough! Hopefully two teams - especially with the loss of Cambridge - coming under one roof for HZD2 and a new addition to the Killzone franchise. Kz5 anyone?
OK I'm probably getting carried away but I can dream...lol

porkChop2070d ago

Cambridge was never really a Guerrilla studio. SCE Cambridge was just rebranded to Guerrilla Cambridge.

This time it'll be two actual Guerrilla teams.

italiangamer2070d ago

Sony sure cuddles their studios, just look at DAT place!

DrumBeat2070d ago

Hope they're making a sequel to Horizon Zero Dawn. Absolutely loved it. I love most of their games, though, and was one of the very, very few to platinum Killzone Shadowfall shortly after it released.

90°

Is 2K Games actually making FIFA 25, the next “best” entry yet?

FIFA president Gianni Infantino teases the future of FIFA games in a brand-new interview, and NBA 2K24 studio 2K Games might be behind it.

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theloadout.com
Cacabunga2h ago(Edited 2h ago)

I truly hope so.. day one buy

Ninver56m ago

Time for a change. Football games haven't evolved much.

Cacabunga13m ago

It’s tough when there is no competition

160°

Sorry George Miller, but you’re wrong about the Mad Max game

George Miller expressed dismay toward the 2015 Mad Max game recently, but Avalanche Studios' take on the lore is still so good to this day.

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theloadout.com
lelo2play17h ago

Mad Max is a good game... George Miller should STFU.

-Foxtrot12h ago

I think the funny thing is if Kojima made a Mad Max game it would be so trippy and "out there" I don't think it would feel like Mad Max by the time he's done with it. This is why he's better off with original new IPs.

Kojima seems like a buzz word these film directors use because he's probably the only big name they've heard from the gaming industry.

Wretchedstain6h ago

Article is correct in my opinion, Miller is wrong. That Death Stranding II trailer is bonkers, looking forward to that in itself.

And I agree, unless Mr Kojima wants to change his tune, or laughably, be told what to do, you're right, it wouldn't be Mad Max or close.

porkChop6h ago

Yup, Kojima really doesn't suit Mad Max. Avalanche did a great job though. It looked, felt, and played like what I'd expect from a Mad Max game. I really enjoyed my time with it, and the sand storms were handled incredibly well.

TheGamingHounds5h ago

I never played it but the recent buzz around Mad Max has piqued my interest. Will check it out this year for sure

maelstromb5h ago(Edited 5h ago)

MM is not a perfect game by any means as it was held back by lots of repetitious, standard open-world copy and paste missions, but the devs SO perfectly captured the world, atmosphere, lore and brutality. It also just so happens to boast one of THE best photo modes out there and some of the most impressive explosions I've ever seen in a game to date. The car combat is of course another impressive standout, both vicious and fun. MM is a game which I have revisited multiple times since its release, and now having just seen Furiosa, I can feel it calling me back again.

There's a ton to love there, but I think you'll pickup on the areas where the devs struggled likely due to reigning in the scope, budget and time constraints, leading to an incredibly fun, albeit uneven experience. Though, as mentioned, it's absolutely a game worth experiencing once, and I truly hope you enjoy it. The game really does deserve a sequel.

victorMaje4h ago

Word for word. Exactly this. A lot of fun to be had in there. A true Mad Max game. Sequel can’t come soon enough.

maelstromb5h ago

Honestly, Kojima would do the game justice, but given his studio's current workload, it's a bit far flung. I could much rather see Bend Studios (Days Gone dev) doing a Mad Max follow-up. I'm playing through DG right now for the first time and I see lots of similarities between the games to where imo Bend could develop an impressive MM sequel.

VersusDMC5h ago

While i like the Mad Max game and think it's underrated...i don't know why people are mad at George Miller for not liking the game based on the IP he created. Especially since a lot of people hated it at release as well looking at that 69% metacritic.

-Foxtrot5m ago

I think the issue is the studio was told by higher ups and most likely himself to make something linear yet when they got a first look at it they didn’t like it and wanted something open world

The head guy was basically like “you’ve just hired an open world dev and forced them to do a linear game yet now you want open world which has just wasted a year of development which we could have done from the start”

I think that’s why people are p****** because of the context the lead dev at Avalanche has given us.