Sony was recently granted a new patent for a VR headset that utilizes a range of sensors to detect when the user is suffering from simulation sickness.
think of it like an early warning device to tell you to stop playing..
Nope, if I was developing for this I'd make a suspense/horror title and use it to know when to ramp up the fear factor.
sure, but that's not what this is designed for. It's there to read your body and basically inform yourself when you are showing signs of illness or less than ideal conditions. Not sure why I got so many disagrees, I was basically stating what was in the article.
I didn't downvote you. Just pointing out what I would use it for. It's intended purpose isn't much use to me in the kind of VR I work on, but I have had some ideas for a horror game that could benefit from knowing how the user is responding.
I can play for about 30 minutes until I start to feel it. If I bounce my legs, I can pull off another 15 or so.
Cool if it works. I've found the best way to get rid of motion sickness is to just play the damned thing until you get used to it. Start with games where your character doesnt move and slowly tranistion to games where you're bouncing and moving everywhere. I made the mistake of starting with rigs and bou was that a mistake. Now I can play for hours on end and not feel a thing. Its even helped with motion sickness in cars.
Oh god Rigs made me feel soooo sick I did the same mistake except unlike you I didn't have the courage to go back 😆.
Oh man, rigs was not a pleasant experience for me at all!
Same with me. Never went back to rigs because of it. It's good Sony's looking into improvements over Gen 1. And with their ppi lenses in collaboration with Toshiba and Hitachi, resolution and clarity won't be a factor either. Good job Sony.
Exposure is the best medicine. I've gotten use to it, but was expecting to feel some sickness when I first played Wipeout in VR since I heard that game gave so many others motion sickness.. it had zero effect on me.
you should never simply push through though. If your body doesn't feel well, trying to force yourself through it can create negative and adverse reactions to VR. Start small and work your way up. Playing until you get used to it could be understood by someone as just keep playing.
You should never force yourself to feel sick just to “get used to it” in order to play a game.
Thats why I said you have to start woth games where you're standing still, like Brookhaven Experiment and so on. Gotta gradually ibtroduce full motion games.
haha I tried Rigs first too and had the same issue. Looking to the side in Driveclub VR, and looking to the side while moving forward in Farpoint did it for me as well.
Ginger works as well. Odd, I know, but it does. I haven't had any problem, but I know that games will put up HUDS as a means of keeping the player from nausea. But the reality is that the nausea was only affecting very few people even though the haters love to tout it all the time.
actually you would be surprised at how many it affects. It's not a low number. Just because you don't normally get sea sick or car sick doesn't mean that it won't affect you in some way. And some are affected more than others. Having different movement and turning options is the way to go I feel. Covers your bases and allows as many people as possible to play your games (where the options allow).
Amazing if this works for PSVR2 :)
This And BC And Im First day in.
Definitely a good thing to have. Like zombiewombie said start with basic games like thumper(it's super good) and work your way up to full motion games.
VR sickness is the only thing that keeps me from donning the headset on a regular basis. Otherwise VR is awesome!
I think they should make more 3rd person games, because they won’t make you feel sick. Spider Man from a perspective like Moss would be dope.
I hope they make a patent that makes it wireless
So many things need a fix, not just motion sickness. It's a great start, it's still to bulky for mass market. Needs to be as simple as putting on glasses.
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