In Europe, as in Japan, Nintendo operates a Club Nintendo scheme with local prizes for local people who register their DS/Wii game purchases online. But, occasionally, the rewards for Japanese gamers' patronage stretch to exclusive Club Nintendo-branded releases. The most recent of such titles is Game & Watch Collection 2, a sequel to a similar golden freebie that was put out via the Club a couple of years ago.
G&W Collection 2 contains updated versions of two 1981-vintage handheld Nintendo games - Parachute and Octopus - both of which predate Donkey Kong and Nintendo's biggest early success with its 8-bit Family Computer (the NES). It also brings a third, original game to the retro theme party in the shape of the excellently-named Parachute X Octopus, which is a mash-up of the two games in which they segue into and riff against each other.
GamesRadar - Nintendo has had decades of profitability, and does a great job of pleasing its core fanbase. The company sticks to what it’s best at and innovates in that space, earning a reputation for being both an inventive risktaker and fiscally conservative. After all that success, Nintendo is ready to venture into a whole new gaming space, full of simple apps, straightforward interface, and pocket-sized tech in a competitive market. I’m talking about the year 1980 and the origins of Nintendo’s Game & Watch handhelds, which could be the key to Nintendo’s mobile success 35 years later.
Or so it seems.
The Australian Classification Board has a bunch of new Nintendo ratings on it's website, including one that seems a bit out of the ordinary
A game store in my location has started selling "Club Nintendo Exclusives"... It makes me care much, much less about the service.
Not content to mess with the World Cup, the octopus sets its sights on Ryan and Jeff.