The Inner Circle recently interviewed Drew Karpyshyn on Mass Effect and several other games he worked on. Drew talked about the conception of the series, writing the first two games and his opinion on Mass Effect 3's ending.
How did we go from the brilliant Mass Effect 1 and Mass Effect 2 to Andromeda?
It was a different team and the integration of frostbite engine crippled the game. Most of the complains were aimed at the animation but the story was serviceable for the MASS EFFECT UNIVERSE, which overall makes it a good story. The premise of the game was excellent and there were times in the game when I felt real dread with how they portrayed the plight after the ARCs arriving in the new worlds. I was really intrigued by the dilemma and the political issue that occurred during the Nexus. The next game should take place generations after the event of Andromeda.
The Frostbite excuse is a cop out because Bioware already had experience implementing the engine into Dragon Age Inquisition three years prior. Dragon Age is a structurally similar game to Mass Effect and the Frostbite 3 engine was utilized with excellent results for DAI's 2014 release. There is absolutely no reason why three years later they should struggle to implement the same exact engine into the same type of game. I honestly believe Bioware was more focused on the development of Anthem and Mass Effect Andromeda suffered for it. Drew Karpyshyn was writing for Anthem as well. Casey Hudson the executive producer of the original Mass Effect trilogy is the lead on Anthem. Development for Anthem actually started prior to Andromeda, in 2012, directly after Mass Effect 3.
@IamTylerDurden1 The BioWare that made DA:I was a different team to the Montreal folks who were originally just a support team for BioWare Edmonton for DLC and Multiplayer. Their experience was only in UE3. BioWare Montreal were not given the build of FB3 that DA:I had, they had to remake the engine to their needs from scratch.
@haydenlake The reason Andromeda was such a disaster is because the developer for the entire Mass Effect trilogy (Edmonton) was put on a new IP (Anthem) in 2012 and a ragtag team (Montreal) was formed to develop Mass Effect Andromeda. EA uses Frostbite for basically everything. Bioware is a large studio made up of multiple teams but to think they don't offer help and share technology/advice is unrealistic. Frostbite 3 was implemented into DAI with great success in 2014. The reason why it was a mess in Andromeda is because they put a subpar developer on the game. The real developer was making Anthem while Montreal was in over their head with Andromeda. Don't blame the engine for Andromeda's failure, blame Bioware. If Edmonton developed Mass Effect Andromeda i believe it would've been one of the best Mass Effect games to date and right in line with the original trilogy.
I didn’t like ME3 that much, but even that game was way better than ME:A. It seems anything that is in the hands of EA are doomed to become sh*t.
"How did we go from brilliant Mass Effect 1 and 2 to Andromeda?". It's very simple. Blame Anthem. Bioware Edmonton is the studio that developed the Mass Effect trilogy. As soon as Mass Effect 3 wrapped Bioware Edmonton went to work on code name "Dylan" which would later be known as Anthem. Production started in 2012 and consumed the entire Mass Effect team. This left the Mass Effect franchise without a developer. In 2012 a new studio was formed called Bioware Montreal. This new studio would be tasked with the development of Mass Effect Andromeda. So, the Mass Effect team was now developing Anthem and a brand new studio was developing Mass Effect Andromeda. This is why Andromeda turned out to be a dramatically inferior game to the original trilogy. A game is generally only as good as its developer and imo it's an absolute travesty to disrespect your flagship franchise by removing the team in favor a Destiny clone and throwing a new, inexperienced team in their place. EA and Bioware put more emphasis on Anthem, likely in an attempt to chase those Destiny dollars. Regardless, we see the results, and they weren't ideal.
EA is the reason.
The same time it took to create andomeda.
Give us a Mass Effect remastered trilogy edition for current gen consoles.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.