200°

How Mortal Kombat Defined The Console War Between Sega And Nintendo

The inside story on the game launch that made $50 million in a single day, 'Mortal Monday', and present yet another thrilling chapter in the titanic 16-bit struggle between Sega and Nintendo.

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nintendolife.com
deno2482d ago (Edited 2482d ago )

I was there, it absolutely changed the playing field.

SuperSonic912481d ago

Thanks to this game the Nintendo monopoly was defeated.

Thanks this game the hypocrisy of Nintendo against violence in video games they threw against Sega was exposed because eventually they licensed MK2 on the SNES with full blood and gore.

Nintendo threw the whole video game industry under the bus and dragged all these politicians to get involved in video games.
They wanted to smear the reputation of Sega instead they smear the reputation of the gaming industry whenever mass killings in America happens video games have become the fall guy of these politicians.

CorndogBurglar2481d ago

Uh......

Blaming Nintendo for violent video games getting the attention of politicians? What are you talking about?

Did Nintendo call up politicians and tell them there was a violent game like Mortal Mombat out there?

Don't be silly. Politicians would have been all over MK whether Nintendo held back the blood in MK1 or not.

Sgt_Slaughter2481d ago (Edited 2481d ago )

Your username is telling me you're 100% biased so your comment isn't informative

strayanalog2481d ago

I loved MK in the arcades, but when I saw it on a console I was blown away. The digitized actors and the gore were just amazing. In fact, I fondly remember not being able to stop playing it, because it truly was unlike anything that I had seen before.

CorndogBurglar2481d ago (Edited 2481d ago )

Why did it blow you away on console but not the arcade? The arcade version was better in every possible way. Better graphics and sound especially.

The first time I saw the arcade I couldn't believe what I was seeing. To be honest, as great it was to have it on consoles, I was a little disappointed because it didn't look nearly as good as the arcade version.

CobraKai2481d ago

I remember seeing at first and thinking it was a sequel to Pit Fighter. Man was I wrong. Lol.

Maybe strayanalog was blown away at the fact that the were able to port the more demanding Arcade to consoles.

Sitdown2481d ago

Ahhh, those were the days.

deno2481d ago

Heck yeah. I remember going to some comic book store in Philly in 1992 and mk1 and mk2 machines were in there. The big kids would always play and I'd get a chance at some point with my 4 quarters. Great times and great year.

Negativecool2480d ago

MK2 was released in '93 there deno.

roland822481d ago

Back when there was an difference between the consoles. Now we fight over two consoles that both have 95% of the same games

salmonade2481d ago

A, B, A, C, A, B, B .. blood code for sega mega-drive, I will never forget. RIP

Smokehouse2481d ago

That code is ingrained in my memory too lol.

CobraKai2481d ago

That and the D, U, L, L, A, R, D code.

I remember being disappointed that the Genesis game initially had no blood. Then I read a gaming mag (no internet back then) that had the ABACABB “blood code” and boooom SPINE RIP!!!!!!

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60°

Ministry of Truth: 1984 — Game Overview • VGMM

Obey, hide or fight the system. It's all in your hands. And remember: "War is peace. Freedom is slavery. Ignorance is strength."

"Ministry of Truth: 1984" is an upcoming political dystopian simulation game developed by Ukrainian studio 'False Memory Dept.'

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videogamesmademe.com
40°

Rematch is "chasing credibility" but not realism like rival EA FC

Pocket Tactics sits down with Rematch’s creative director, Pierre Tarno, to discuss why Sloclap moved away from Sifu to chase something new.

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pockettactics.com
50°

“It Almost Felt As If The Raidou IP Itself Had A Will Of Its Own”: Says Raidou Remastered Director

Director Kazuyuki Yamai talks about development, inspirations, and how the messaging and themes of Raidou Remastered are still relevant today.

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thegamer.com