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Immortal Unchained Gameplay Preview Final Version 4K - CG

CG writes: Toadman Interactive released their Immortal Unchained action role playing game on PC, Xbox One and PS4 today. We had previously checkout the preview build but today give the full game a quick look (on PC). The game is an enjoyable romp if you like Dark Souls style experiences, but what we really like about this is the ranged weapons based combat which sets it apart. Take a look at our Immortal Unchained gameplay preview in 4K to get the full low-down.

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cramgaming.com
Chaosdreams2437d ago

The character customization looks great (and I'm grateful for it since I honestly would've avoided the game if I had to look like a Kratos wannabeeee).

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Amazon Features Numerous Games Under $10 & $20 On PS4, Xbox One, Switch & 3DS

Daily Video Game writes: "The online retailer Amazon has just unleashed a wide range of video games on sale under 10 and 20 dollars for PlayStation 4, Xbox One, Nintendo Switch, and 3DS that will let you enjoy numerous new games without having to break your bank!"

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dailyvideogame.com
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Immortal: Unchained’s “Storm Breaker” expansion is now available for console and PC

​Toadman Interactive and Sold Out are pleased to announce that ​STORM BREAKER​, the first major expansion for hardcore action RPG shooter Immortal: Unchained, ​is now available to download on the PlayStation®4 computer entertainment system, the Xbox One family of devices, including Xbox One X, and PC priced $14.99 / €14.99 / £12.99​.

Rangerman12082195d ago

Surprised that it's getting new support to this day. Not a fan of the game but I appreciate the devs on trying to fix the game's flaws.

TGG_overlord2195d ago

I know right? Well, at least they do try to fix their game. So props to them for doing so.

310°

Ranked: Top 5 "Soulslike" games not developed by FromSoft

Mick Fraser: "It's such a masochistically popular sub-genre that it's no wonder many other developers have tried to ape the core mechanics in an attempt to get a slice of that rage-inducing pie. But determining which are worth your time and money, and which are just pretenders is tricky, so we've rounded up 5 of the best examples available today."

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godisageek.com
2229d ago Replies(3)
2229d ago Replies(2)
jeki2229d ago (Edited 2229d ago )

What about Ashen, have you guys played that?

CanadianTurtle2229d ago

Does anyone know if God of War(PS4) is souls-like? I'm worried about playing it because I'm not interested in these souls-like games at all. It's just not my genre, and I'd hate to see one of my favourite action series get the DarkSouls treatment.

LordoftheCritics2229d ago (Edited 2229d ago )

Don't worry God of War is the exact opposite.

You will enjoy it.

I'm not a fan of these death simulators either.

jznrpg2229d ago

It’s not Souls like but you do need to pay attention to combat especially on harder difficulties

2229d ago Replies(1)
Casepb2229d ago

Kinda weird that you still never played it and it's one of your favorites.

RabbitFly2229d ago

God of war borrows the control scheme from the soulslikes, but it really does make it into it's own thing.

I remember being hopeful that God of War could potentially evolve the soulslike to be more arcady. To see if such a formula would still work without the punishing mechanics. However God of War did not actually do that. I would say that god of war actually plays a lot more like God of War than any soulslike, despite using the soulslike control setup.

The combat in God of war is really quite amazing. So while it did not exactly show me what I wanted or what I expected. What it actually did was probably better. It heightened the "action beat em up" genre to a whole new level. And it did that by quite a huge margin.

Especially when you compare it to the other one that has attempted something similar. Namely assassin's creed. Where they seemingly copied the control system but completely missed all of the design behind the system that made it great in the soulslike games. I. e. Enemy design.

Sony Santa Monica seemed to have been keenly aware that changing the controls should not diminish the experience of the genre the game was traditionally part of. You will still be fighting multiple opponents at a time, you will still feel very powerful and you will still use jugle-like mechanics to manage the battlefield. Not only is the combat design of God of War clearly mindful of where the game and the genre it is part of comes from, but I would argue heightens it to a whole new level entirely. Probably one of the most cohesive and well designed combat experiences ever done.

You really have nothing to worry about.

EmperorDalek2229d ago

God of War on the hardest difficulty was actually harder than The Fromsoftware games. On normal mode it's not so so bad. But it does play a bit like a Souls game with added abilities, I'd we're just talking about combat mechanics.

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Father__Merrin2229d ago

Lords of fallen was excellent combat and movement was extremely clunky but the graphics and level structure was awesome loved all the wep and armor sets.

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