TSA writes: "Rogue-lite games continue to be one of the hottest things in video games right now. From Slay The Spire to Dead Cells, it’s a genre that is surprisingly still ripe for the picking as devs continue to use that framework of “die, upgrade, repeat” to craft some truly addictive and exhilarating video game experiences. Most of these games are still taking the form of 2D side-scrollers or over-the-top action adventures, but Hypergun aims to take that formula and bring it to the world of the first-person shooter. Sadly it does so unsuccessfully."
With seven environment types, limited enemy variety, samey-looking levels, and no multiplayer modes, HYPERGUN starts to feel repetitive after a few runs.
Hypergun is not just a really cool name for some kind of space laser, but it’s also a First-Person-Shooter-Rogue-Lik e or a FPSRL for short.
HYPERGUN puts a comedic and corporate spin on the traditional FPS genre while throwing in just enough rogue-lite elements to dangerously walk the line between replay-ability and mind-numbingly repetitive.