ESO remains a hodge-podge of great and terrible things about The Elder Scrolls as a franchise. Its Summerset expansion brings a relatively interesting new locale and suite of abilities, quests and group activities but improves little on the technical side. Its world can envelop for brief periods, but there is usually some hiccup lurking just around the corner to ruin your time.
These are the best ESO DLCs to get for a good questing experience. More than that, you can get gold and items that can’t be found in the base game.
David at SQUAD writes: "Over the past few months, I’ve found myself lost in a number of books set in my home-land of the United Kingdom. At first, it was by chance, but then I found myself seeking them out. Then I got some games in a few sales -- Assassins Creed: Syndicate and Vampyr, if you must know -- and realized I’d done it again. This got me thinking: does the video game industry do a good enough job of setting games in a diverse set of locations, and how many games are set in the UK anyway?"
When Elder Scrolls Online launched back in 2014, I didn't find much exciting about it. It was an MMO that stuck close to the template established by World of Warcraft, rather than the Elder Scrolls games that preceded it. Elder Scrolls Online wore the clothing, but it lacked the heart and soul, and fans were open with their disappointment. Five years later, Zenimax Online's exploration of Tamriel is celebrating 13.5 million players, up 2.5 million from the previous year. It's a fantastic turnaround, one which Bethesda attributes to the players that kept enjoying the game.
As someone who started playing in 2014 on and off, mostly unimpressed, but jumped in 2 months ago to give it another go around and hasn't missed a chance to play since, I would vote YES.