VG247: Watch the rather intriguing tech demo whose premise that you need to navigate your way through an all-white maze by splattering black paint everywhere to reveal the obstacles that stand in your path.
There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.
"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."
This is welcomed, i like a less cluttered home screen.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.
Looks like XNA is not very impressive at all
XNA looks like it will allow fringe concepts to flourish.
cool concept.
I have the feeling that XNA is going to be an extremely important experiment with regards to game design and community interaction. I can't wait to see how things evolve. Games will start out slow and simple but as libraries of user created objects/engines/models/texture s begin to start up we'll see things become more and more advanced.
A lot of people forget that XNA launches at the same time as NXE on November 19. If this vido is anything to go by, we could be in for a treat.