I have no issue with difficult games, but wasting my time is unforgiveable. Why I love 'Souls' type games but never finish them.
basically, it's "wasting his time" because he isn't good enough...
The proper comment here is: Git Gud.
Wasting time is not a thing in Dark Souls. It's telling you to git gud. Learn the enemies and don't make mistakes. Wasting time is entirely optional like grinding. You're never forced to waste time.
I was ready to have the same reaction. However he has a bit of a point. While I find it hard that his issue is not that it is too hard, because he did not finish them. That seems like a big problem. If he had managed to get through it I would be more likely to understand his position. But he does have a point in that all of these games. All the way from Demon's Souls to Bloodborne have at least one or two boss encounters that put an awful lot of rudimentary content between you and the boss everytime you fail. Now it's not even standard practice for the games, as most boss encounters are either close to a shortcut or a respawn spot. However all of these at least features one or two of these extremely counter intuitive boss fight set ups. Which is probably the better argument for it's criticism. From Software themselves are constantly trying to address this issue, but they always seem to fail at some point. Why is that and is that good design?
I'd say I die less, on average, than most gamers in these type of games. That being said, they just don't do it for me. I finished Demon's Souls, but I didn't finish BloodBorne. Gameplay-wise, the games are tight, well balanced. The difficulty is high, but you just have to learn from your mistakes. That being said, if a game has a high difficulty, for me, it has to have a good story to make me want to keep playing. I'm not into the sparse, figure it out yourself, story method that SoulsBorne games provide. If Sekiro changes that, I'll be on board for sure. They said that game is even more difficult!
The Souls games, especially Bloodborne have some of the best stories/lore out of every single video game out there. Just like you hunt monsters, you also hunt lore and it is equally as satisfying. This is why a lot of people don't understand why Bloodborne 2 has no place, they never hunted lore and if they did they would realize the game is finished.
I understand that, I know it has deep lore, but I don't really like reading when I play games. I spend an hour or two reading per day, I don't want it in my games as much.
There's nearly always a way to speedrun from the save point to the boss so I don't see that as an issue, it would be if you were forced to fight your way through and face the boss with half your health gone. I don't much like farming blood vials in BB I think it's one of the game's few flaws but on the other hand you will probably level up in the process and make the boss a little easier every time. It's worth doing to feel the satisfaction of finally beating the boss and ultimately the game even if it does eat up more time than you'd like.
Interessting. I'm currently on my 3rd playthrough in God of War and I was wondering why I'm not enjoying the elements it shares with the Souls games as much in God of War. I finally realised that besides God of War being easier in general it is because it doesn't punish you for death at all. In the Soulsborne games discovering a shortcut feels awesome because in case you die you are rewarded with a quicker path to your failing point. This feature alone makes me appreciate the level design in the Soulsborne games more than in most other games in existance. God of War has some great level design as well and it has those shortcuts but you rarely get the same satisfaction out of them because if you die in GoW you get to retry the same fight with full life again making it easier the second time around without the requirement of learning from your mistakes you did the first time around. So I strongly disagree with the author on this point as it is one of the key game-design elements that make the soulsborne games so rewarding.
What a wimp. Boohoo. I have to run all the way back to the boss. What I hate the most about modern games especially fps is that those games are basically pushing from checkpoint to checkpoint til you finish the game. Play Ninja Gaiden or Castlevania on the NES. When you died yo the final boss you had to do the whole stage over. You could either quit or persevere until you overcame the challenge. The author says that the "difficulty" is not the problem. It's the waste of time. I have to disagree. He seems put off by having to run back to the boss to get destroyed again. That's the challenge of the game, hence the difficulty. As an prominent philosopher once said: "Git gud".
lol I dont think anyone here read the article. His problem isn't not wanting to "Git Gud". His problem is that the process to "Git Gud" involves spending another 20 minutes of boring repetitive easy gameplay for another chance at the hard boss that allows him to "Git Gud".
"I put a greater emphasis than ever on games that respect my time. I don't mind long games or even slow games, but the idea of replaying large sections of a game just to get the chance to retry a boss battle drives me up the wall." I for one understand the dilemma of growing older and using free time appropriately. I get it, I do. That said, games such as Dark Souls, Demon Soul's, Bloodborne, Nioh, and etc - thrive on the fear of failure and the rush of success. Boss battles aren't all (keyword: all) bogged behind areas you'd have to tread over again, but if you do, make sure you go into that boss fight on your 2nd or 3rd time with a new strategy and specs. If you die 13 times, you're doing something wrong and it's not the game's fault. That annoyance you feel on crawling your way back to the boss should fuel you into defeating that boss, laughing at its corpse and saying "never again!" Time is valuable, and because of it games like this can be harder to play from beginning to the end. The solution however isn't for them to change the form of consequence to appease your time. You said it yourself that you're okay with hard and slow games. So just equate this to a form of slowness in the formula. It's not out of disrespect to your time, it's to allow you the chance to experience success from repetitive failure. Respect the game man, and remember to praise the sun.
There is no "Issue" with Dark Souls. There are all kinds of games for casuals were there is no penalty for death and you can just rush to the end of the game...buy one of those. Not every game needss to be casualized.
When it comes to the main type of games people buy, shooters, which tend to be much easier in game play compared to melee type games/RPGs. With that said, a lot of video games are made so the player has the advantage in most situations. That can be automatic health regeneration, a lot of ammo, enemies die with less bullets compared to the player, player has any options to take down stuff and etc. Dark Souls and these type of games don't rely on that and put the player in the same boat as the enemies (in the beginning). You will die in 1 or 2 hits but also, the enemy dies in that amount for the most part. You need to learn attacks, in shooters, you don't have that, you just need to aim for most games. Also, in shooters there aren't many variety compared to RPGs. It is usually one guy will have more body armor so you need to shoot him longer compared to others. It all depends on the player and what they want out of a game they are playing. If you want a relaxing single player game, where you don't need to think too much, Dark Souls and those type of games aren't for you. You can't say anything bad about them because they AREN'T for you. Which is fine.
No other games give me the same level satisfaction for beating an enemy or beating the game than the Soulsborne games.
I agree with the author. Part of the game is that you are going to die. You have to to learn attack patterns, when to dodge and when to strike. I have no problem with that. My issue is, you wind up having to farm after you die sometimes. I HATE farming. It's a boring waste of time. For someone who doesn't get a lot of time to play do to responsibilities, and a somewhat busy social live, it's a real pain.
Also my issue with Hollow Knight. I don't mind formidable bad-ass bosses, but it takes too much time to even have another challenge.
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