John from DSOGaming writes: "During a presentation at Gamescom 2018, DICE’s developers confirmed that Battlefield 5 was running with rock solid 60fps at 1080p with NVIDIA’s real-time ray tracing features enabled. This is perhaps the first game that runs at 60fps with NVIDIA’s real-time ray tracing effects as Shadow of the Tomb Raider had major performance issues and Metro Exodus targets 1080p/60fps for its final release."
The Epic Games Store wants you to help folks get healthy with this weeks free game.
Recent changes to the PlayStation Store have made its simpler to purchase games across different regions, possibly due to a bug.
Sony has launched the PSN Store "Remasters & Retro" sale that discounts The Elder Scrolls 4: Oblivion Remastered for the first time.
That's great, Oblivion Remastered already on sale! Think I'll jump in.
I feel like Lunar Remastered should have been included on this one too though.
Real-Time Ray Tracking is a good idea, that's just not ready yet.
Everyone is pushing for 4K gaming, and here we have GPUs that are able to push out 4K @ up to 60fps on the vast majority of games, being knocked back down to 1080p @ 60fps, for a better simulation of lighting and reflections.
That's a huge power draw on the theoretical GPU performance, for a visual touch that will more often than not go completely unnoticed by the vast majority of gamers. It's a nice stepping stone toward more simulation realism in games, but this will likely be a minor implementation in the PC market and very rarely in console games outside of indie titles on PS5/XB4, until it becomes a viable solution 5+ years later, which will be in time for next-nest gen.
Cool, but 4k 60 with Raytracing is still far away it seems.
PC back to 1080p, does that means consoles back to 480p?
the fact that you could even do ray-tracing realtime is a feat on its own. i don't think anyone was expecting 4k high refreshrate with ray-tracing in realtime render, and if you were well... you gonna be disappointed for awhile.