Rare moments of intensity, mainly when dealing with bosses for the first few times, manage to turn Hypergun into a passable experience best approached in short bursts, but even so, there’s nothing particularly hyper about this gun.
With seven environment types, limited enemy variety, samey-looking levels, and no multiplayer modes, HYPERGUN starts to feel repetitive after a few runs.
Hypergun is not just a really cool name for some kind of space laser, but it’s also a First-Person-Shooter-Rogue-Lik e or a FPSRL for short.
HYPERGUN puts a comedic and corporate spin on the traditional FPS genre while throwing in just enough rogue-lite elements to dangerously walk the line between replay-ability and mind-numbingly repetitive.