Wired: Hands On: Neverwinter Nights 2: Storm of Zehir Revives the Party System

Wired: "At first glance I was convinced that this new system would make the game incredibly easy, but instead it serves to make SoZ more easily resemble the pen-and-paper Dungeons & Dragons games from which the computer series was spawned.

Those who loved the clever writing and snappy dialogue from the computer-controlled companions in past Dungeons & Dragons titles (Boo and Minsc come to mind), need not fear a world full of mute drones awaiting the moment when you'll posess them -- you can also pick up a maximum of two party members throughout the course of the story who are entirely self-sufficient. None of these characters are on par with the aforementioned warrior and space hamster, but they do add appropriate amounts of gravitas and levity as necessary."

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