Gamescom 2018 has been given an amazing start from Nvidia by announcing their new high-end graphics cards, the GeForce RTX 2070, RTX 2080 and RTX 2080 Ti.
They are talking about ray tracing performance when they mentioned the 6X figure. They haven't said anything about regular performance although we do know it has roughly 30% more CUDA cores than the 1080Ti.
snake-OO, yeah, and that's insane. These are consumer-grade cards, not pro. Those prices are exactly what happens when a company has no real competition. Ray tracing won't be a factor in gaming until well after the upcoming cards have had some time to drop to prices that better reflect their actual value. (And even then, developers won't drop good-looking support for existing Nvidia cards or AMD.) There's no way I'm buying one anytime soon. Pascal will do me just fine, for years if need be.
@cobra951 The are enthusiast cards, they arent for the common consumer, the 2080 ti is basically replacing the Titan series which has always been above 1k. and according to nvidias metrics the new 2070 is actually comparative to a current gen titan (although theres some debate on how they are comparing it).
New top of the line equipment always has a premium not to mention we are getting tech that has never been on consumer products before too. Some dude on youtube made a comparison of die size of the new gpus to the cost increases aswell, 60% size increase for about 70% pricing, it kinda adds up. If you want a cheaper card get the GTX series without raytracing probably next year.
Outdated how, bigmalky? Do you think games will go exclusively ray-traced in a year or two? No way, man. Developers would go out of business if they only supported a technology that hasn't even hit the market quite yet, and comes only from one company anytime soon. (AMD says hello--weakly, I grant you.)
Ok? That wasn't the point at all. bigmalky says he won't game on PC because bleeding edge hardware costs too much and he will not game on outdated hardware. My point was that I don't get where he will be playing games as consoles are not bleeding edge whatsoever. I game on PS4 and PC so I'm with you on the great games for console.
im gonna skip this gen, I don't think we're not gonna wait another two years since 7nm should be very usable next year, notice that Nvidia is launching their 2080Ti right away which indicates a short lifespan for 20XX series imo.
yeah usually the cards come in the summer and then the TI usually late in the year or early the next year. The fact that it's all releasing at the same time makes me wonder.
Skip it, worst case. Best case, wait until the prices make sense for the improvements that you get *in practice* (not just theory)--how much ray-tracing support games actually get, and how much of a difference it really makes as you're playing them.
I don't care about how much faster it is in ray tracing nor AI. What I want to know is how much faster is the RTX 2080 Ti than the 1080 Ti in actual games performance excluding the ray tracing stuff.
Ray tracing does look amazing in the titles that support it but the list of games with support will be quite small for a while. I think a lot of gamers will be satisfied with the fake lighting tricks we currently use to get around the issues with rasterization if it means saving £300 - 400.
In a few generations though when the prices start to come down and more people get to experience it I think PC gamers will push hard for ray tracing. Hopefully the new consoles have some level of support for the technology too otherwise it's in danger of being ignored because the potential user base is too small.
If anyone here is unfamiliar with the technology. The reasoning behind it is similar to the reasoning for using physically based shading in that you try and simulate real world properties and behaviour (in this case simulating light and how light bounces) to receive a more natural look although instead of this being about making sure dry rocks aren't shiny. This is about making sure light works as expected.
Yeah the list they showed was a bunch of meh. Some stuff I already own, and barely play. Some stuff I may buy, but nothing really killer. BFV is the biggest one on their list, but who is going to use it if it tanks their fps? People want 120-240 FPS not 30-45 or whatever.
uhu, it's still 4x faster. The new cards uses gddr6 memory not gddr5. 1080TI - 2080TI 11gbps - 14gbps (gddr6 not 5) 484GB/s - 616GB/s 3584Cores - 4352Cores The 2080TI runs Infiltrator at 60fps while the 1080TI does it at 30fps.
Because no game uses all 8GBs and the cost of GDDR6 is probably higher than the cost of GDDR5 especially if the rumoured reasoning for Turing being so late is true. The rumour being that they were waiting on very limited amounts of GDDR6 from Samsung.
Lack of competition from amd and overstocking the 10series chips are likely contributing factors for the late release. The limited spec sheets look ok so far and the raytracing capabilities are promising for the future but I have to say even though I expected steep prices these are actually higher than I thought. Can't wait for more information to come out and the first in-depth reviews though.
Well it gives us an idea about the upcoming tech for the new consoles. It is safe to say that the PS5/Xbox 2 will be less capable than the 2070 if they launch in 2019/2020. So the new consoles performance upgrades will need to come in the form of larger CPU upgrades and possibly very basic low level ray tracing capabilities (less than the 2070 for sure). I also think it rules out any hope of 10-12tflop GPU's in the next gen consoles.
This is another complication. Games now often go to consoles first, or are developed with consoles in mind. When are they getting real-time ray-tracing tech? Until they do, adoption of the tech across the board is going to get hamstrung. And to boot, AMD has the guts of that hardware market sewn up. AMD is not pushing ray tracing into gaming--not yet anyway.
It will be interesting to see how AMD respond. They might choose to focus on speed for the next round of cards and ignore ray-tracing for now. This means they could potentially outperform the new 20xx cards in this area and for a lower price. If Ray-tracing capabilities hinder performance and FPS this could be a very smart move. Obviously time will tell.
Never compared raw FPS with previous generation... I swear, Nvidia are kings at spinning bullshit. Will never forget when they showed off the 10 series and proudly boasted how cool the card runs.... But forgetting to mention v-sync was enabled and the GPU was capped at only producing 60 FPS... They INTENTIONALLY leave out information and it always comes off as scummy. So tired of misleading events and prices slowly climbing year after year simply because they can. Nvidia treat their customers like garbage.
(Owner of a 1080 ti because it's the best and nobody can compete, it seems.)
Not gonna lie I'm disappointed at these cards, price up and it only seems to be some raytracing stuff shown.. We don't even know if these cards have any perf improvement over previous gen. Sticking with my 980Ti and I'll keep saving, got over 8 grand saved now not spending on silly things. However I look forward to benchies.
In the UK with the weak pound especially, these cards are quite highly priced.
it seems like all triple a games are gonna support ray tracing so u can enjoy it when u buy the card immedialtely so its not about future games .its like buying a ps5 2 years earlier .games with ray tracing look much better so why complaining?
Because the only showcase we actually have of RT in action shows it tanks performance. From a card that probably could run SOTR at about 150-200 FPS at 1080p, it's running 30-45 with a max of 70.
Meanwhile that card costs $1200.
Not all AAA games.
It seems like RTX to really be useful is likely going to be the 22XX or 23XX series. This is just the showcase stuff where it doesn't really work. If it tanks your performance, it doesn't work. If you can have Ray tracing enabled and still run at 120/144 FPS at ultra, or maybe even very high at 1080p on a 2080 (non-ti), I would say it works. Maybe a bit of growing pains, but currently works. It's not anything like that. It massively tanks performance at least on that one title.
PS5 we don't know when it comes out. 2019?2020?2021?2022?2023? It could be any of those years. Meanwhile, if Nvidia is struggling with raytracing, AMD is not going to be able to put Raytracing in PS5. Not by 2020.
Although we still need more info, the first impression don't look good. If these impression aren't the norm, why was Nvidia avoiding all benchmarks and just showcasing RTX OPS? We need benchmarks both with and without RTX enabled? They didn't give them. All while the price is sky high. $300 cards for $600. $400 cards for $800. $500 cards for $1200.
As a comparison. A GTX 670 has more raw power than a PS4 at 2.4 TFlops, came out in 2012 (before the PS4), and only cost $379. The GTX 970, which came out in 2014, not too long after the PS4, was 3.9 TFLops and cost $329.
So unless you are expecting a $699-799 PS5, you should see my point.
Nvidia has left us all in the dark and guessing about actual performance levels, so people will make judgments and decisions based off not enough info, which is Nvidia fault. The first things out don't look good. Which makes Nvidia not look good. Yet they are taking preorders for those insane prices.
It just might turn out that when not using RTX, it's a fairly small upgrade, with much higher prices. Indeed it may turn out that if you have a 10 series, 20 series might be a waste.
Either way, Nvidia screwed up because they didn't provide the info at best, and at worst, it's like that.
From $329 for the 970 as the 2nd most powerful card in the lineup at launch to $599 for the 2070 as the 3rd most powerful card in the lineup tat launch in only four years!
It's pretty disgusting.
Meanwhile, they didn't show any benchmarks and played up the 6x and all that about Ray Tracing.
There's also an article out somewhere, saw it on my phone, that Shadow of the Tomb Raider averages 30-45 fps (max ~70 when looking at a wall) when RTX is turned on with the RTX 2080ti. Not at 4k... at 1080p.
I'm sure this will somewhat improve, but I suspect they are going to have issues if their new generation of cards focused its improvements on a tech that if used makes even the top end cards useless right now.
Who wants to pay $1200 for 30-45 FPS in Shadow of the Tomb Raider?
What does that say about 2080 and 2070? 20-35 FPS and 10-25 FPS?
Like I said no benchmarks in regular games, or with new games without RTX on.
I hope things improve, but at these prices, Nvidia needs a bit of a comeuppance experience. Like the new tech, but it shouldn't be at nosebleed prices and all the while it doesn't seem to work right.
How much? 800 quid?
Until prices drop back to the £400-£500 range, I won't be PC gaming.
Looks like I’m going to buy gtx1080ti when prices start dropping...👍🏻
I don't care about how much faster it is in ray tracing nor AI. What I want to know is how much faster is the RTX 2080 Ti than the 1080 Ti in actual games performance excluding the ray tracing stuff.
Expect 10-20 FPS increase over the 10xx series, ray tracing is just marketing bs
Can someone explain to me why this 2080 didn't exceed 8gb? I mean what is the point? is GDDR6 will create huge gap or just semi-Ti gap?